語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
FindBook
Google Book
Amazon
博客來
Performing Technology : = Mapping Interface Metaphors and Interactive Dramaturgies.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Performing Technology :/
其他題名:
Mapping Interface Metaphors and Interactive Dramaturgies.
作者:
Martin, Montgomery C.
面頁冊數:
1 online resource (195 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-06, Section: A.
Contained By:
Dissertations Abstracts International84-06A.
標題:
Performing arts. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29395063click for full text (PQDT)
ISBN:
9798357553645
Performing Technology : = Mapping Interface Metaphors and Interactive Dramaturgies.
Martin, Montgomery C.
Performing Technology :
Mapping Interface Metaphors and Interactive Dramaturgies. - 1 online resource (195 pages)
Source: Dissertations Abstracts International, Volume: 84-06, Section: A.
Thesis (Ph.D.)--University of Toronto (Canada), 2022.
Includes bibliographical references
Digital technologies are not dramaturgically neutral. Rather, when we make the choice to use a piece of technology in performance practice, the technology has already made a series of choices for us. These choices manifest in the interface metaphors that define how we interact with digital technology and are deeply embedded in the developmental ancestry of each device.Given the profound impact of computational systems on performance, it is critically important to question when those choices are made, by whom, and to what extent, if any, computer systems make or define users' dramaturgical choices. This process is rooted in digital dramaturgy, an interdisciplinary approach that combines intermedial-performance study, media theory, history of technology, and hands-on experimentation to establish a hybrid critical framework with a practice-based methodology which directly engages with computer hardware, software, and wetware. Through a series of case studies presented over five chapters, this dissertation examines several prominent contemporary technologies used in performance, including digital projection systems, media servers purpose-built for performance use such as TroikaTronix's Isadora, Figure 53's Qlab, and livestreaming studio Open Broadcaster, as well as playful appropriations of the Xbox 360 Kinect motion tracking camera and videoconferencing platform Zoom. These digital technologies use non-linguistic metaphors, including images, sounds, gestures, sensors, and other techniques which relate the logic and structure of prior (often analog) systems within the current (digital) technology. As such, this research draws on George Lakoff and Mark Johnson's notion of conceptual metaphors, which recognizes that metaphors are not merely linguistic devices, but systemic cultural expressions which humans use to communicate ideas and concepts on a structural level. In each case study, this research aims to identify what metaphors are present, how they are constructed, and most importantly, assess how they drive what is created using that technology. This thesis finds that modern digital technologies embedded technical or creative dramaturgy. When used within a performance, these technologies complicate power dynamics, foster specific ways of doing and thinking, and even enforce rigid modes of production. By mapping and revealing how these technological systems operate, this research hopes to encourage exploring and building new alternatives.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798357553645Subjects--Topical Terms:
523119
Performing arts.
Subjects--Index Terms:
DigitalIndex Terms--Genre/Form:
542853
Electronic books.
Performing Technology : = Mapping Interface Metaphors and Interactive Dramaturgies.
LDR
:03844nmm a2200385K 4500
001
2359065
005
20230906055304.5
006
m o d
007
cr mn ---uuuuu
008
241011s2022 xx obm 000 0 eng d
020
$a
9798357553645
035
$a
(MiAaPQ)AAI29395063
035
$a
AAI29395063
040
$a
MiAaPQ
$b
eng
$c
MiAaPQ
$d
NTU
100
1
$a
Martin, Montgomery C.
$3
3699629
245
1 0
$a
Performing Technology :
$b
Mapping Interface Metaphors and Interactive Dramaturgies.
264
0
$c
2022
300
$a
1 online resource (195 pages)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
500
$a
Source: Dissertations Abstracts International, Volume: 84-06, Section: A.
500
$a
Includes supplementary digital materials.
500
$a
Advisor: Budde, Antje.
502
$a
Thesis (Ph.D.)--University of Toronto (Canada), 2022.
504
$a
Includes bibliographical references
520
$a
Digital technologies are not dramaturgically neutral. Rather, when we make the choice to use a piece of technology in performance practice, the technology has already made a series of choices for us. These choices manifest in the interface metaphors that define how we interact with digital technology and are deeply embedded in the developmental ancestry of each device.Given the profound impact of computational systems on performance, it is critically important to question when those choices are made, by whom, and to what extent, if any, computer systems make or define users' dramaturgical choices. This process is rooted in digital dramaturgy, an interdisciplinary approach that combines intermedial-performance study, media theory, history of technology, and hands-on experimentation to establish a hybrid critical framework with a practice-based methodology which directly engages with computer hardware, software, and wetware. Through a series of case studies presented over five chapters, this dissertation examines several prominent contemporary technologies used in performance, including digital projection systems, media servers purpose-built for performance use such as TroikaTronix's Isadora, Figure 53's Qlab, and livestreaming studio Open Broadcaster, as well as playful appropriations of the Xbox 360 Kinect motion tracking camera and videoconferencing platform Zoom. These digital technologies use non-linguistic metaphors, including images, sounds, gestures, sensors, and other techniques which relate the logic and structure of prior (often analog) systems within the current (digital) technology. As such, this research draws on George Lakoff and Mark Johnson's notion of conceptual metaphors, which recognizes that metaphors are not merely linguistic devices, but systemic cultural expressions which humans use to communicate ideas and concepts on a structural level. In each case study, this research aims to identify what metaphors are present, how they are constructed, and most importantly, assess how they drive what is created using that technology. This thesis finds that modern digital technologies embedded technical or creative dramaturgy. When used within a performance, these technologies complicate power dynamics, foster specific ways of doing and thinking, and even enforce rigid modes of production. By mapping and revealing how these technological systems operate, this research hopes to encourage exploring and building new alternatives.
533
$a
Electronic reproduction.
$b
Ann Arbor, Mich. :
$c
ProQuest,
$d
2023
538
$a
Mode of access: World Wide Web
650
4
$a
Performing arts.
$3
523119
650
4
$a
Theater.
$3
522973
653
$a
Digital
653
$a
Dramaturgy
653
$a
Performance
653
$a
Technology
655
7
$a
Electronic books.
$2
lcsh
$3
542853
690
$a
0641
690
$a
0465
710
2
$a
ProQuest Information and Learning Co.
$3
783688
710
2
$a
University of Toronto (Canada).
$b
Drama.
$3
3285402
773
0
$t
Dissertations Abstracts International
$g
84-06A.
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29395063
$z
click for full text (PQDT)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9481421
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入