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Computational Paideia Through the New Media Arts : = Toward the Embodiment of Value, Meaning, and Holistic Thinking in Information.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Computational Paideia Through the New Media Arts :/
其他題名:
Toward the Embodiment of Value, Meaning, and Holistic Thinking in Information.
作者:
Crawshaw, Alexis Story.
面頁冊數:
1 online resource (310 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-03, Section: B.
Contained By:
Dissertations Abstracts International84-03B.
標題:
Art education. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29060858click for full text (PQDT)
ISBN:
9798841779315
Computational Paideia Through the New Media Arts : = Toward the Embodiment of Value, Meaning, and Holistic Thinking in Information.
Crawshaw, Alexis Story.
Computational Paideia Through the New Media Arts :
Toward the Embodiment of Value, Meaning, and Holistic Thinking in Information. - 1 online resource (310 pages)
Source: Dissertations Abstracts International, Volume: 84-03, Section: B.
Thesis (Ph.D.)--University of California, Santa Barbara, 2022.
Includes bibliographical references
Paideia, a Classical ancient Greek notion of education, encompassed both holistic formal instruction and art (particularly poetry) as means to develop cultural values and understanding. This dissertation examines how the new media arts-as a transdisciplinary and computational field-can be leveraged to fulfill a contemporary notion of paideia in both its practice and instruction, demonstrated through respective artistic and pedagogical proofs-of-concept. Specifically, we analyze the ways in which the computational platform can facilitate the creation and readability of causal relationships across information to embody value, meaning, and holistic thought. We examine how we design affordances-formal qualities that constrain an object's possible uses by an agent-for guiding participant behavior (observed or enacted) and interpreting meaning as part of experiential learning. We will achieve this through artistic installations and objects. We discuss pedagogical strategies with a cross-disciplinary conceptual framework to support holistic thinking through digital design-based learning. We compare these new efforts toward paideia with ancient Greek media and approaches. Toward imparting values, the cybernetic nature of physical computing and other interactive systems offer a means to model or to incentivize (and thus train for) certain kinds of participant actions and behaviors. We present an original body of performance and installation work designed to cultivate the values of social cooperation and attention to nuance.Toward shaping meaning, we propose that complex non-verbal ideas may be communicated by strategic formal design that 1) follows "natural [somatic] mappings" or culturally established associations and/or 2) explicitly defies them, directing attention through "strangeness." To this end, through a theoretical framework and artistic proofs-of-concept, we explore how computation facilitates abstraction and metaphor via operations of mapping, analysis, and execution. Lastly, to promote trans-paradigmatic thinking, media arts education and practice through fictional worldmaking can provide a means for organizing complex knowledge and systems. We discuss conceptual framework contributions within the THEMAS (STEAM + creative Humanities) pedagogical model (as originally conceptualized by Marcos Novak).In these ways, building upon ancient roots, this research both informs the field of media arts and technology and informs education through design strategies for (artistic) experiential and making-based learning.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798841779315Subjects--Topical Terms:
547650
Art education.
Subjects--Index Terms:
Cognitive scienceIndex Terms--Genre/Form:
542853
Electronic books.
Computational Paideia Through the New Media Arts : = Toward the Embodiment of Value, Meaning, and Holistic Thinking in Information.
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