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Exploring the Role of In-Gallery Tec...
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Shaw, Haley N.
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Exploring the Role of In-Gallery Technology-Based Interactives on Visitor-Object Experience.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Exploring the Role of In-Gallery Technology-Based Interactives on Visitor-Object Experience./
作者:
Shaw, Haley N.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2019,
面頁冊數:
75 p.
附註:
Source: Masters Abstracts International, Volume: 81-08.
Contained By:
Masters Abstracts International81-08.
標題:
Museum studies. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27765807
ISBN:
9781392649220
Exploring the Role of In-Gallery Technology-Based Interactives on Visitor-Object Experience.
Shaw, Haley N.
Exploring the Role of In-Gallery Technology-Based Interactives on Visitor-Object Experience.
- Ann Arbor : ProQuest Dissertations & Theses, 2019 - 75 p.
Source: Masters Abstracts International, Volume: 81-08.
Thesis (M.L.I.S.)--Kent State University, 2019.
This item must not be sold to any third party vendors.
This study addresses the following research question: How do visitors describe the role of a technology-based interactive in their experience with associated museum objects? In-depth, semi-structured lifeworld interviews were conducted with three visitors to the Cincinnati Art Museum in Cincinnati, Ohio. The interviews focused on the participant's experience with a touch table interactive and the associated objects located in the Antiquities Gallery at the museum. A qualitative approach that focuses on the lived experience of a small group of participants called Interpretative Phenomenological Analysis (IPA) was used to analyze data collected through the interviews. This study also uses the Object Knowledge Framework (OKF) developed by Wood and Latham (2014) to provide orientation throughout the study, and to help position the ways in which the visitor experiences the objects through the technology-based interactive. The research resulted in five themes which the visitors described in their experiences with the touch table interactive and the museum objects: 1) Visitor Expectations and Assumptions, 2) Who/What is it for?, 3) Social Interactions, 4) Personal Connections, and 5) Digital vs. Real. Overall this study helps us to understand the visitor's perspective on their experience with museum objects and role technology-based interactives play in that experience. It also revealed new questions that could become topics for future research on visitor-object experience.
ISBN: 9781392649220Subjects--Topical Terms:
2122775
Museum studies.
Subjects--Index Terms:
Museums
Exploring the Role of In-Gallery Technology-Based Interactives on Visitor-Object Experience.
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This study addresses the following research question: How do visitors describe the role of a technology-based interactive in their experience with associated museum objects? In-depth, semi-structured lifeworld interviews were conducted with three visitors to the Cincinnati Art Museum in Cincinnati, Ohio. The interviews focused on the participant's experience with a touch table interactive and the associated objects located in the Antiquities Gallery at the museum. A qualitative approach that focuses on the lived experience of a small group of participants called Interpretative Phenomenological Analysis (IPA) was used to analyze data collected through the interviews. This study also uses the Object Knowledge Framework (OKF) developed by Wood and Latham (2014) to provide orientation throughout the study, and to help position the ways in which the visitor experiences the objects through the technology-based interactive. The research resulted in five themes which the visitors described in their experiences with the touch table interactive and the museum objects: 1) Visitor Expectations and Assumptions, 2) Who/What is it for?, 3) Social Interactions, 4) Personal Connections, and 5) Digital vs. Real. Overall this study helps us to understand the visitor's perspective on their experience with museum objects and role technology-based interactives play in that experience. It also revealed new questions that could become topics for future research on visitor-object experience.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27765807
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