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Effects Workflow and Asset Creation ...
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Wassynger, Stephen Thaddaeus.
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Effects Workflow and Asset Creation for Animation, Live-Action, and Virtual Reality.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Effects Workflow and Asset Creation for Animation, Live-Action, and Virtual Reality./
作者:
Wassynger, Stephen Thaddaeus.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2018,
面頁冊數:
64 p.
附註:
Source: Masters Abstracts International, Volume: 57-06.
Contained By:
Masters Abstracts International57-06(E).
標題:
Fine arts. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10810032
ISBN:
9780438055315
Effects Workflow and Asset Creation for Animation, Live-Action, and Virtual Reality.
Wassynger, Stephen Thaddaeus.
Effects Workflow and Asset Creation for Animation, Live-Action, and Virtual Reality.
- Ann Arbor : ProQuest Dissertations & Theses, 2018 - 64 p.
Source: Masters Abstracts International, Volume: 57-06.
Thesis (M.F.A.)--Clemson University, 2018.
Animation, live-action, and virtual reality all use effects to further express the artistic vision of story creators. The effects help immerse the viewer in a fantasy world that is unlike anything that exists on Earth. In this paper I explain the planning, creation, and final implementation of various effects assets for Making Friends (an animated short), Right to Bear Arms and Hot Air (live-action shorts), and Journey to Proxima Centauri: Terror of the Mnar (a virtual reality experience). I also cover some of the differences and limitations when creating effects for animation, live-action, and virtual reality. Lastly, I explore if it is possible and beneficial to take techniques used in one workflow and apply the concept or tools to make a different workflow easier and more efficient.
ISBN: 9780438055315Subjects--Topical Terms:
2122690
Fine arts.
Effects Workflow and Asset Creation for Animation, Live-Action, and Virtual Reality.
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