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Educational games for soft-skills tr...
~
Dell'Aquila, Elena.
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Educational games for soft-skills training in digital environments = new perspectives /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Educational games for soft-skills training in digital environments/ by Elena Dell'Aquila ... [et al.].
Reminder of title:
new perspectives /
other author:
Dell'Aquila, Elena.
Published:
Cham :Springer International Publishing : : 2017.,
Description:
xi, 169 p. :ill., digital ;24 cm.
[NT 15003449]:
Standard practices for soft skills training -- From digital games to new training environments for soft skills training -- A methodology supporting technology enhanced learning for soft skills training -- Multiplayer drama based games -- Single-player drama based games -- Multiplayer rule based games -- Standalone rule based games -- Conclusion and future directions -- Acknowledgments -- Appendix.
Contained By:
Springer eBooks
Subject:
Computer-assisted instruction. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-06311-9
ISBN:
9783319063119
Educational games for soft-skills training in digital environments = new perspectives /
Educational games for soft-skills training in digital environments
new perspectives /[electronic resource] :by Elena Dell'Aquila ... [et al.]. - Cham :Springer International Publishing :2017. - xi, 169 p. :ill., digital ;24 cm. - Advances in game-based learning. - Advances in game-based learning..
Standard practices for soft skills training -- From digital games to new training environments for soft skills training -- A methodology supporting technology enhanced learning for soft skills training -- Multiplayer drama based games -- Single-player drama based games -- Multiplayer rule based games -- Standalone rule based games -- Conclusion and future directions -- Acknowledgments -- Appendix.
This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training) Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics: - Standard practices for soft skills training. - From digital games to new training environments for soft skills training. - A methodology supporting technology enhanced learning for soft skills training. - Multiplayer and single-player drama based games. - Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills.
ISBN: 9783319063119
Standard No.: 10.1007/978-3-319-06311-9doiSubjects--Topical Terms:
519664
Computer-assisted instruction.
LC Class. No.: LB1028.5 / .D45 2017
Dewey Class. No.: 371.334
Educational games for soft-skills training in digital environments = new perspectives /
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Standard practices for soft skills training -- From digital games to new training environments for soft skills training -- A methodology supporting technology enhanced learning for soft skills training -- Multiplayer drama based games -- Single-player drama based games -- Multiplayer rule based games -- Standalone rule based games -- Conclusion and future directions -- Acknowledgments -- Appendix.
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This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training) Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics: - Standard practices for soft skills training. - From digital games to new training environments for soft skills training. - A methodology supporting technology enhanced learning for soft skills training. - Multiplayer and single-player drama based games. - Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills.
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Education (Springer-41171)
based on 0 review(s)
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11.線上閱覽_V
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EB LB1028.5 .D45 2017
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