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主題
Computer graphics - Mathematics.
概要
作品:
27 作品在 11 項出版品 11 種語言
書目資訊
Superfractals /
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Chaos and fractals : = the mathematics behind the computer graphics /
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The Beauty and complexity of the Mandelbrot set
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(書目-投影資料、錄影資料、電影片)
Chaos, fractals and dynamics = computer experiments in mathematics /
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(書目-投影資料、錄影資料、電影片)
Computer Graphics and Geometric Modeling = Mathematics /
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Mathematical insights into advanced computer graphics techniques
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Essential mathematics for computer graphics fast /
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Mathematics for 3D game programming and computer graphics /
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Mathematics for 3D game programming and computer graphics /
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Geometry for Computer Graphics = Formulae, Examples and Proofs /
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Geometric Algebra for Computer Graphics
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Implicit curves and surfaces = mathematics, data structures and algorithms /
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Mathematics for computer graphic
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Two-dimensional information theory and coding : = with application to graphics and high-density storage media /
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Mathematics for 3D game programming and computer graphics, third edition /
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Guide to computational geometry processing = foundations, algorithms, and methods /
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Fluid simulation for computer graphics
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Mathematical progress in expressive image synthesis I = extended and selected results from the Symposium MEIS2013 /
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Mathematical basics of motion and deformation in computer graphics
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Subdivision surface modeling technology
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Vector analysis for computer graphics
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Quaternions for computer graphics
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Calculus for computer graphics
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Calculus for computer graphics
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Mathematics for computer graphics
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Mathematics for computer graphics
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Modern mathematics and applications in computer graphics and vision /
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更多
較少的
主題
Computer games- Programming.
Implicit functions.
Computer storage devices- Mathematical models.
Information visualization.
Image Processing and Computer Vision.
Three-dimensional display systems.
Signal, Image and Speech Processing.
Appl.Mathematics/Computational Methods of Engineering.
Computer-aided design- Mathematics.
Visualization.
Mathematical Logic and Foundations.
Iterative methods (Mathematics)
Chaotic behavior in systems.
Geometry- Data processing.
Clifford algebras.
Curves on surfaces- Mathematical models.
Geometrical models- Computer simulation.
Calculus.
Fractals.
Image processing- Digital techniques
Three-dimensional display systems- Mathematics.
Algebraic Geometry.
Computer Graphics.
Data Structures.
Artificial Intelligence (incl. Robotics)
Mathematical Applications in Computer Science.
Image processing- Mathematics.
Computer graphics.
Binary system (Mathematics)
Computer-Aided Engineering (CAD, CAE) and Design.
Computer animation.
Computer animation- Mathematics.
Numeric Computing.
Information storage and retrieval systems- Mathematics.
Bipartite graphs.
Subdivision surfaces (Geometry)
Computational Intelligence.
Mathematical and Computational Engineering.
Computer graphics- Mathematics.
Dynamics.
Computer-aided design.
Manifolds and Cell Complexes (incl. Diff.Topology)
Computer Imaging, Vision, Pattern Recognition and Graphics.
Quaternions.
Computer Science.
Math Applications in Computer Science.
Simulation and Modeling.
Coding theory.
Engineering.
Discrete Mathematics.
Vector analysis.
Mathematics- Data processing.
Computer Imaging, Graphics and Computer Vision.
Symbolic and Algebraic Manipulation.
Geometry.
Computer vision- Mathematics.
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