語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Mathematics for computer graphics
~
Vince, John.
FindBook
Google Book
Amazon
博客來
Mathematics for computer graphics
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Mathematics for computer graphics/ by John Vince.
作者:
Vince, John.
出版者:
London :Springer London : : 2022.,
面頁冊數:
xxii, 564 p. :ill. (chiefly col.), digital ;24 cm.
內容註:
Preface -- Introduction -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Determinants -- Vectors -- Matrix Algebra -- Complex Numbers -- Geometric Transforms -- Quaternion Algebra -- Quaternions in Space -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Appendix A -- Appendix B -- Index.
Contained By:
Springer Nature eBook
標題:
Computer graphics - Mathematics. -
電子資源:
https://doi.org/10.1007/978-1-4471-7520-9
ISBN:
9781447175209
Mathematics for computer graphics
Vince, John.
Mathematics for computer graphics
[electronic resource] /by John Vince. - Sixth edition. - London :Springer London :2022. - xxii, 564 p. :ill. (chiefly col.), digital ;24 cm. - Undergraduate topics in computer science,2197-1781. - Undergraduate topics in computer science..
Preface -- Introduction -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Determinants -- Vectors -- Matrix Algebra -- Complex Numbers -- Geometric Transforms -- Quaternion Algebra -- Quaternions in Space -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Appendix A -- Appendix B -- Index.
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Complex numbers Coordinate systems Determinants Vectors Quaternions Matrix algebra Geometric transforms Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
ISBN: 9781447175209
Standard No.: 10.1007/978-1-4471-7520-9doiSubjects--Topical Terms:
615086
Computer graphics
--Mathematics.
LC Class. No.: T385 / .V55 2022
Dewey Class. No.: 006.60151
Mathematics for computer graphics
LDR
:03096nmm a2200349 a 4500
001
2299890
003
DE-He213
005
20220426124420.0
006
m d
007
cr nn 008maaau
008
230324s2022 enk s 0 eng d
020
$a
9781447175209
$q
(electronic bk.)
020
$a
9781447175193
$q
(paper)
024
7
$a
10.1007/978-1-4471-7520-9
$2
doi
035
$a
978-1-4471-7520-9
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
T385
$b
.V55 2022
072
7
$a
UML
$2
bicssc
072
7
$a
COM012000
$2
bisacsh
072
7
$a
UML
$2
thema
082
0 4
$a
006.60151
$2
23
090
$a
T385
$b
.V767 2022
100
1
$a
Vince, John.
$3
896095
245
1 0
$a
Mathematics for computer graphics
$h
[electronic resource] /
$c
by John Vince.
250
$a
Sixth edition.
260
$a
London :
$b
Springer London :
$b
Imprint: Springer,
$c
2022.
300
$a
xxii, 564 p. :
$b
ill. (chiefly col.), digital ;
$c
24 cm.
490
1
$a
Undergraduate topics in computer science,
$x
2197-1781
505
0
$a
Preface -- Introduction -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Determinants -- Vectors -- Matrix Algebra -- Complex Numbers -- Geometric Transforms -- Quaternion Algebra -- Quaternions in Space -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Appendix A -- Appendix B -- Index.
520
$a
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Complex numbers Coordinate systems Determinants Vectors Quaternions Matrix algebra Geometric transforms Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
650
0
$a
Computer graphics
$x
Mathematics.
$3
615086
650
1 4
$a
Computer Graphics.
$3
892532
650
2 4
$a
Mathematical Applications in Computer Science.
$3
1567978
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Undergraduate topics in computer science.
$3
1567579
856
4 0
$u
https://doi.org/10.1007/978-1-4471-7520-9
950
$a
Computer Science (SpringerNature-11645)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9441782
電子資源
11.線上閱覽_V
電子書
EB T385 .V55 2022
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入