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Mathematical basics of motion and de...
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Anjyo, Ken.
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Mathematical basics of motion and deformation in computer graphics
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Mathematical basics of motion and deformation in computer graphics/ Ken Anjyo, Hiroyuki Ochiai.
作者:
Anjyo, Ken.
其他作者:
Ochiai, Hiroyuki,
出版者:
[San Rafael, CA] :Morgan & Claypool Publishers, : 2014.,
面頁冊數:
1 online resource (85 p.)
內容註:
Mathematical basics of motion and deformation in computer graphics -- Abstract -- Contents -- Preface -- Symbols and Notations -- Chapter 1. Introduction -- Chapter 2. Rigid Transformation -- Chapter 3. Affine Transformation -- Chapter 4. Exponential and Logarithm of Matrices -- Chapter 5. 2D Affine Transformation between Two Triangles -- Chapter 6. Global 2D Shape Interpolation -- Chapter 7. Parametrizing 3D Positive Affine Transformations -- Chapter 8. Further Readings -- Bibliography -- Authors' Biographies.
標題:
Computer graphics - Mathematics. -
電子資源:
http://portal.igpublish.com/iglibrary/search/MCPB0000693.html
Mathematical basics of motion and deformation in computer graphics
Anjyo, Ken.
Mathematical basics of motion and deformation in computer graphics
[electronic resource] /Ken Anjyo, Hiroyuki Ochiai. - 1st ed. - [San Rafael, CA] :Morgan & Claypool Publishers,2014. - 1 online resource (85 p.) - Synthesis lectures on computer graphics and animation ;17. - Synthesis lectures in computer graphics and animation ;17.
Includes bibliographical references and index.
Mathematical basics of motion and deformation in computer graphics -- Abstract -- Contents -- Preface -- Symbols and Notations -- Chapter 1. Introduction -- Chapter 2. Rigid Transformation -- Chapter 3. Affine Transformation -- Chapter 4. Exponential and Logarithm of Matrices -- Chapter 5. 2D Affine Transformation between Two Triangles -- Chapter 6. Global 2D Shape Interpolation -- Chapter 7. Parametrizing 3D Positive Affine Transformations -- Chapter 8. Further Readings -- Bibliography -- Authors' Biographies.
Source: 776780660000693Subjects--Topical Terms:
615086
Computer graphics
--Mathematics.
LC Class. No.: T385 / .A534 2014
Dewey Class. No.: 006.6869
Mathematical basics of motion and deformation in computer graphics
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Mathematical basics of motion and deformation in computer graphics -- Abstract -- Contents -- Preface -- Symbols and Notations -- Chapter 1. Introduction -- Chapter 2. Rigid Transformation -- Chapter 3. Affine Transformation -- Chapter 4. Exponential and Logarithm of Matrices -- Chapter 5. 2D Affine Transformation between Two Triangles -- Chapter 6. Global 2D Shape Interpolation -- Chapter 7. Parametrizing 3D Positive Affine Transformations -- Chapter 8. Further Readings -- Bibliography -- Authors' Biographies.
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http://portal.igpublish.com/iglibrary/search/MCPB0000693.html
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