Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
The Role of Massively Multiplayer Ro...
~
Li, Juan.
Linked to FindBook
Google Book
Amazon
博客來
The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study.
Record Type:
Electronic resources : Monograph/item
Title/Author:
The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study./
Author:
Li, Juan.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2019,
Description:
205 p.
Notes:
Source: Dissertations Abstracts International, Volume: 80-12, Section: A.
Contained By:
Dissertations Abstracts International80-12A.
Subject:
Bilingual education. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13813585
ISBN:
9781392219317
The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study.
Li, Juan.
The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study.
- Ann Arbor : ProQuest Dissertations & Theses, 2019 - 205 p.
Source: Dissertations Abstracts International, Volume: 80-12, Section: A.
Thesis (Ph.D.)--Clemson University, 2019.
This item must not be sold to any third party vendors.
Slow vocabulary development and poor comprehension among English Language learners (ELLs) (August, Carlo, & Snow, 2005) have resulted in an academic achievement gap between ELLs and native English-speaking learners in the United States (Klingner, Artiles, & Barletta, 2006; Wilde, 2010). This mixed-methods sequential explanatory research aims to help narrow the academic gap by providing increased engagement and interaction opportunities to ELLs. In this study, I replicated and extended Bourgonjon et al. (2010)'s study identifying the predictive factors of students' acceptance for using video games in the classrooms. A sequential qualitative study with 11 selected participants was conducted to explain how the factors, tested in the first quantitative phase of study, facilitate ELLs' vocabulary growth. I triangulated the results of the two phases and the discussion of the findings to answer my research questions.Based on the data collected from 371 participants via a web-based survey, I tested the reliability and validity of the adapted survey scale items using inter-item correlations, factor analysis, and internal consistency reliability tests. Then, I formulated and validated path models to test the hypotheses related to relationships among variables. Results from the analysis concluded that the factor of perceived learning opportunity is an important predictors for players' preference for using MMORPGs in the L2 English classroom. The follow-up qualitative study aims to explain why certain factors identified in the first phase were significant predictors that impact players' preference to use MMORPGs to obtain L2 English vocabulary. Evidence shows that game texts and social interactions are major learning opportunities provided by MMORPGs.I expect that this study, along with further research in this area, will help teachers integrate MMORPGs or related game mechanics into their regular instruction to provide increased engagement and interaction opportunities to English language learners.
ISBN: 9781392219317Subjects--Topical Terms:
2122778
Bilingual education.
The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study.
LDR
:03177nmm a2200337 4500
001
2208529
005
20191021073456.5
008
201008s2019 ||||||||||||||||| ||eng d
020
$a
9781392219317
035
$a
(MiAaPQ)AAI13813585
035
$a
(MiAaPQ)clemson:15231
035
$a
AAI13813585
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Li, Juan.
$3
1909187
245
1 4
$a
The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2019
300
$a
205 p.
500
$a
Source: Dissertations Abstracts International, Volume: 80-12, Section: A.
500
$a
Publisher info.: Dissertation/Thesis.
500
$a
Advisor: Herro, Danielle.
502
$a
Thesis (Ph.D.)--Clemson University, 2019.
506
$a
This item must not be sold to any third party vendors.
520
$a
Slow vocabulary development and poor comprehension among English Language learners (ELLs) (August, Carlo, & Snow, 2005) have resulted in an academic achievement gap between ELLs and native English-speaking learners in the United States (Klingner, Artiles, & Barletta, 2006; Wilde, 2010). This mixed-methods sequential explanatory research aims to help narrow the academic gap by providing increased engagement and interaction opportunities to ELLs. In this study, I replicated and extended Bourgonjon et al. (2010)'s study identifying the predictive factors of students' acceptance for using video games in the classrooms. A sequential qualitative study with 11 selected participants was conducted to explain how the factors, tested in the first quantitative phase of study, facilitate ELLs' vocabulary growth. I triangulated the results of the two phases and the discussion of the findings to answer my research questions.Based on the data collected from 371 participants via a web-based survey, I tested the reliability and validity of the adapted survey scale items using inter-item correlations, factor analysis, and internal consistency reliability tests. Then, I formulated and validated path models to test the hypotheses related to relationships among variables. Results from the analysis concluded that the factor of perceived learning opportunity is an important predictors for players' preference for using MMORPGs in the L2 English classroom. The follow-up qualitative study aims to explain why certain factors identified in the first phase were significant predictors that impact players' preference to use MMORPGs to obtain L2 English vocabulary. Evidence shows that game texts and social interactions are major learning opportunities provided by MMORPGs.I expect that this study, along with further research in this area, will help teachers integrate MMORPGs or related game mechanics into their regular instruction to provide increased engagement and interaction opportunities to English language learners.
590
$a
School code: 0050.
650
4
$a
Bilingual education.
$3
2122778
650
4
$a
English as a Second Language.
$3
3423938
650
4
$a
Educational evaluation.
$3
526425
690
$a
0282
690
$a
0441
690
$a
0443
710
2
$a
Clemson University.
$b
Education.
$3
1022688
773
0
$t
Dissertations Abstracts International
$g
80-12A.
790
$a
0050
791
$a
Ph.D.
792
$a
2019
793
$a
English
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=13813585
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9385078
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login