語系
Nijholt, Anton.
概要
作品: | 1 作品在 7 項出版品 1 種語言 |
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書目資訊
Entertaining the whole world
by:
Nijholt, Anton.; Romao, Teresa.; SpringerLink (Online service); Cheok, Adrian David.
(書目-電子資源)
Making smart cities more playable = exploring playable cities /
by:
Nijholt, Anton.; SpringerLink (Online service)
(書目-電子資源)
Intelligent technologies for interactive entertainment = third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings /
by:
Hondorp, Hendri.; Nijholt, Anton.; Reidsma, Dennis.; SpringerLink (Online service); INTETAIN 2009 ((2009 :)
(書目-語言資料,印刷品)
Advances in computer entertainment = 9th international conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012 : proceedings /
by:
Nijholt, Anton.; Romao, Teresa.; Reidsma, Dennis.; SpringerLink (Online service)
(書目-電子資源)
Brain art = brian-computer interfaces for artistic expression /
by:
Nijholt, Anton.; SpringerLink (Online service)
(書目-電子資源)
Brain-computer interfaces = applying our minds to human-computer interaction /
by:
Nijholt, Anton.; Tan, Desney S.; SpringerLink (Online service)
(書目-電子資源)
More playful user interfaces = interfaces that invite social and physical interaction /
by:
Nijholt, Anton.; SpringerLink (Online service)
(書目-電子資源)
Playful user interfaces = interfaces that invite social and physical interaction /
by:
Nijholt, Anton.; SpringerLink (Online service)
(書目-電子資源)
Playable cities = the city as a digital playground /
by:
Nijholt, Anton.; SpringerLink (Online service)
(書目-電子資源)
主題
Image Processing and Computer Vision.
User interfaces (Computer systems)
Input/Output and Data Communications.
Application program interfaces (Computer software)
Video gamers- Health.
Art and computers.
Communications Engineering, Networks.
Pattern Recognition.
Information Systems and Communication Service.
Entertainment computing
Interactive multimedia- Congresses.
Computer Graphics.
Information Systems Applications (incl. Internet)
Algorithm Analysis and Problem Complexity.
Artificial Intelligence (incl. Robotics)
Mathematical Applications in Computer Science.
Computing Milieux.
User Interfaces and Human Computer Interaction.
Computational Intelligence.
Game Development.
Human-computer interaction.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Educational Technology.
Interactive computer systems
Computer Science.
Computer Appl. in Arts and Humanities.
Computer Hardware.
Computer Communication Networks.
Engineering.
Game Theory, Economics, Social and Behav. Sciences.
Information technology- Social aspects.
Neurosciences.
Smart cities- Social aspects.
Media Design.
Entertainment computing.
Computers and Education.
City planning- Social aspects.
Urban Studies/Sociology.
Brain-computer interfaces.