Geroimenko, Vladimir.
Overview
| Works: | 1 works in 10 publications in 1 languages | |
|---|---|---|
Titles
Augmented reality and artificial intelligence = the fusion of advanced technologies /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented reality games.. I,. Understanding the Pokemon GO phenomenon
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented reality games.. II,. The gamification of education, medicine and art
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented and virtual reality in the metaverse
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented reality art = from an emerging technology to a novel creative medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Visualizing Information Using SVG and X3D
by:
Chen, Chaomei.; Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
Augmented reality art = from an emerging technology to a novel creative medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented reality in education = a new technology for teaching and learning /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented reality games.. II,. The gamification of education, medicine and art
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented reality art = from an emerging technology to a novel creative medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented reality in tourism, museums and heritage = a new technology to inform and entertain /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
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Subjects
Information visualization.
Semantic Web.
SVG (Document markup language)
Tourism- Technological innovations.
Virtual and Augmented Reality.
Pattern Recognition.
Technology and Digital Education.
Computer and Information Systems Applications.
Computer Graphics.
Computer art.
Video games.
Computer graphics.
XML (Document markup language)
User Interfaces and Human Computer Interaction.
Arts.
Health Informatics.
Educational technology.
Special Purpose and Application-Based Systems.
Virtual reality.
Metaverse.
Augmented reality.
Game Development.
Information Systems Applications (incl.Internet)
Multimedia Information Systems.
Video games- Social aspects.
Gamification.
Museum exhibits- Technological innovations.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Artificial Intelligence.
Computer Science.
Computer Appl. in Arts and Humanities.
Computers and Society.
Media Design.
Pokemon Go (Game)
Computers and Education.
Cultural property- Technological innovations.
Cultural Heritage.
Virtual reality in education.
Artificial intelligence.