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  • Augmented reality games.. II,. The gamification of education, medicine and art
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Augmented reality games./ edited by Vladimir Geroimenko.
    remainder title: Gamification of education, medicine and art
    other author: Geroimenko, Vladimir.
    Published: Cham :Springer International Publishing : : 2024.,
    Description: xix, 365 p. :ill. (some col.), digital ;24 cm.
    [NT 15003449]: Part I: Augmented reality games in education -- Educational augmented reality games -- New horizons for digital youth: Augmented reality and the gamification of elementary and secondary education -- A new key competence: Teachers' methodological knowledge of augmented reality and its gaming potential -- Augmented imagination: Creating immersive and playful reading experiences -- Learning to build a Doric temple: The augmentation of knowledge through AR gamification -- Explorations in mixed reality with learning and teaching frameworks: Lessons from Ludus and the Vulcan academy -- Novel teaching methods in the classroom: The use of augmented reality games -- Part II: Augmented reality games in medicine and healthcare -- The unexplored potential of playful ambient projection-based AR to improve well-being -- Augmented reality games for health promotion in old age -- The healing App: Augmented reality and art for pediatric patients with chronic pain -- From boring to engaging: Using gamification to transform dental education and practice -- The gamification of physical education using augmented reality technology -- Part III: Augmented reality games in art -- The gamification of augmented reality art -- Unintended consequence: Pervasive games and public art -- Defacing the 'Balloon Dog': Art, algorithmic culture and augmented reality -- Circumpolar gamifications in the age of global warming: Ice levels, anxiety and the Anthropocene -- Augmented reality gaming in public space: Dealing with non-player characters or having a shared experience?- Concluding remarks.
    Contained By: Springer Nature eBook
    Subject: Video games. -
    Online resource: https://doi.org/10.1007/978-3-031-54475-0
    ISBN: 9783031544750
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