紀錄類型: |
書目-電子資源
: Monograph/item
|
正題名/作者: |
Augmented reality games./ edited by Vladimir Geroimenko. |
其他題名: |
Gamification of education, medicine and art |
其他作者: |
Geroimenko, Vladimir. |
出版者: |
Cham :Springer International Publishing : : 2024., |
面頁冊數: |
xix, 365 p. :ill. (some col.), digital ;24 cm. |
內容註: |
Part I: Augmented reality games in education -- Educational augmented reality games -- New horizons for digital youth: Augmented reality and the gamification of elementary and secondary education -- A new key competence: Teachers' methodological knowledge of augmented reality and its gaming potential -- Augmented imagination: Creating immersive and playful reading experiences -- Learning to build a Doric temple: The augmentation of knowledge through AR gamification -- Explorations in mixed reality with learning and teaching frameworks: Lessons from Ludus and the Vulcan academy -- Novel teaching methods in the classroom: The use of augmented reality games -- Part II: Augmented reality games in medicine and healthcare -- The unexplored potential of playful ambient projection-based AR to improve well-being -- Augmented reality games for health promotion in old age -- The healing App: Augmented reality and art for pediatric patients with chronic pain -- From boring to engaging: Using gamification to transform dental education and practice -- The gamification of physical education using augmented reality technology -- Part III: Augmented reality games in art -- The gamification of augmented reality art -- Unintended consequence: Pervasive games and public art -- Defacing the 'Balloon Dog': Art, algorithmic culture and augmented reality -- Circumpolar gamifications in the age of global warming: Ice levels, anxiety and the Anthropocene -- Augmented reality gaming in public space: Dealing with non-player characters or having a shared experience?- Concluding remarks. |
Contained By: |
Springer Nature eBook |
標題: |
Video games. - |
電子資源: |
https://doi.org/10.1007/978-3-031-54475-0 |
ISBN: |
9783031544750 |