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Augmented reality games.. I,. Unders...
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Geroimenko, Vladimir.
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Augmented reality games.. I,. Understanding the Pokemon GO phenomenon
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Augmented reality games./ edited by Vladimir Geroimenko.
其他題名:
Understanding the Pokemon GO phenomenon
其他作者:
Geroimenko, Vladimir.
出版者:
Cham :Springer International Publishing : : 2019.,
面頁冊數:
xvi, 254 p. :ill., digital ;24 cm.
內容註:
Preface -- The Pokemon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts -- The Nature of the Pokemon GO Phenomenon and Lessons Learned -- The Pokemon GO Phenomenon in Educational Context.
Contained By:
Springer eBooks
標題:
Pokemon Go (Game) -
電子資源:
https://doi.org/10.1007/978-3-030-15616-9
ISBN:
9783030156169
Augmented reality games.. I,. Understanding the Pokemon GO phenomenon
Augmented reality games.
I,Understanding the Pokemon GO phenomenon[electronic resource] /Understanding the Pokemon GO phenomenonedited by Vladimir Geroimenko. - Cham :Springer International Publishing :2019. - xvi, 254 p. :ill., digital ;24 cm.
Preface -- The Pokemon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts -- The Nature of the Pokemon GO Phenomenon and Lessons Learned -- The Pokemon GO Phenomenon in Educational Context.
This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokemon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokemon GO, players' experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokemon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
ISBN: 9783030156169
Standard No.: 10.1007/978-3-030-15616-9doiSubjects--Topical Terms:
3410320
Pokemon Go (Game)
LC Class. No.: GV1469.35.P634
Dewey Class. No.: 794.8
Augmented reality games.. I,. Understanding the Pokemon GO phenomenon
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