Computer games - Congresses.
Overview
Works: | 27 works in 18 publications in 18 languages |
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Titles
Technologies for E-Learning and Digital Entertainment = Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings /
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(Language materials, printed)
Computers and games = 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings /
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(Language materials, printed)
Computers and games = third international conference, CG 2002, Edmonton, Canada, July 25-27, 2002 : revised papers /
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(Language materials, printed)
Computers and games = First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998 : proceedings /
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(Language materials, printed)
Computers and games = 9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers /
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(Electronic resources)
Network games, control, and optimization = proceedings of NETGCOOP 2016, Avignon, France /
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(Electronic resources)
Computer games = 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017 : revised selected papers /
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(Electronic resources)
Games and learning alliance = 7th International Conference, GALA 2018, Palermo, Italy, December 5-7, 2018 : proceedings /
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(Electronic resources)
HCI in games = first International Conference, HCI-Games 2019, held as part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019 : proceedings /
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(Electronic resources)
HCI in games = experience design and game mechanics : third International Conference, HCI-Games 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021 : proceedings.. Part I /
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(Electronic resources)
HCI in games = serious and immersive games : third International Conference, HCI-Games 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021 : proceedings.. Part II /
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(Electronic resources)
Advances in computer games = 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019 : revised selected papers /
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(Electronic resources)
HCI in games = second International Conference, HCI-Games 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020 : proceedings /
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(Electronic resources)
Games and learning alliance = 10th International Conference, GALA 2021, La Spezia, Italy, December 1-2, 2021 : proceedings /
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(Electronic resources)
Advances in Computer Games = 17th International Conference, ACG 2021, virtual event, November 23-25, 2021 : revised selected papers /
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(Electronic resources)
HCI International 2022 - late breaking papers = interaction in new media, learning and games : 24th International Conference on Human-Computer Interaction, HCII 2022, virtual event, June 26-July 1, 2022 : proceedings /
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(Electronic resources)
Computers and games = Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000 : revised papers /
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(Language materials, printed)
Advances in computer games = 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017 : revised selected papers /
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(Electronic resources)
Computer games = 7th Workshop, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018 : revised selected papers /
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(Electronic resources)
Computers and games : = 6th international conference, CG 2008, Beijing, China, September 29 - October 1, 2008. proceedings /
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(Language materials, printed)
Advances in computer games : = 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011 : revised selected papers /
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(Language materials, printed)
Computers and games : = Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000 : revised papers /
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(Language materials, printed)
Computers and games : = First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998 : proceedings /
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(Language materials, printed)
Virtual and augmented reality, simulation and serious games for education
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(Electronic resources)
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