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Virtual and augmented reality, simul...
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Cai, Yiyu.
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Virtual and augmented reality, simulation and serious games for education
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Virtual and augmented reality, simulation and serious games for education/ edited by Yiyu Cai, Wouter van Joolingen, Koen Veermans.
其他作者:
Cai, Yiyu.
出版者:
Singapore :Springer Singapore : : 2021.,
面頁冊數:
vi, 188 p. :ill., digital ;24 cm.
內容註:
Introduction -- The Number Navigation Game: an overview of an iterative design process -- The effects of a role-playing game and a software simulation tool on elementary school students' understanding when modelling feeding relations in ecosystems -- Augmented reality application for chemical engineering unit operations -- The use of immersive virtual reality technology to Deepen Learning in Singapore schools.
Contained By:
Springer Nature eBook
標題:
Virtual reality in education - Congresses. - Research -
電子資源:
https://doi.org/10.1007/978-981-16-1361-6
ISBN:
9789811613616
Virtual and augmented reality, simulation and serious games for education
Virtual and augmented reality, simulation and serious games for education
[electronic resource] /edited by Yiyu Cai, Wouter van Joolingen, Koen Veermans. - Singapore :Springer Singapore :2021. - vi, 188 p. :ill., digital ;24 cm. - Gaming media and social effects,2197-9693. - Gaming media and social effects..
Introduction -- The Number Navigation Game: an overview of an iterative design process -- The effects of a role-playing game and a software simulation tool on elementary school students' understanding when modelling feeding relations in ecosystems -- Augmented reality application for chemical engineering unit operations -- The use of immersive virtual reality technology to Deepen Learning in Singapore schools.
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
ISBN: 9789811613616
Standard No.: 10.1007/978-981-16-1361-6doiSubjects--Topical Terms:
1085396
Virtual reality in education
--Research--Congresses.
LC Class. No.: LB1044.87 / .V72 2021
Dewey Class. No.: 371.3344678
Virtual and augmented reality, simulation and serious games for education
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