Cybernetics.
Overview
Works: | 57 works in 16 publications in 16 languages |
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Titles
Cybernetics : = or Control and communication in the animal and themachine. /
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The allure of machinic life = cybernetics, artificial life, and the new AI /
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How we became posthuman : = virtual bodies in cybernetics, literature, and informatics /
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Systems and cybernetics : = new theories and applications. Part I /
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Automation, communication and cybernetics in science and engineering 2009/2010
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Emergence and embodiment : = new essays on second-order systems theory /
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Automation, communication and cybernetics in science and engineering 2013/2014
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The Beginning of heaven and Earth has no name : = seven days with second-order cybernetics /
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World Multiconference on Systemics, Cybernetics and Informatics, July 22-25, 2001, Orlando, Florida, USA. = proceedings /. Volume II,. Information systems :
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Art, Work : = Subsumption, Posthumanism and Artistic Responses to Surveillance Capitalism.
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Cybernetic revolution and global aging = humankind on the way to cybernetic society, or the next hundred years /
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A transdisciplinary introduction to the world of cybernetics = basics, models, theories and practical examples /
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Understanding understanding : = essays on cybernetics and cognition /
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Brain of the firm : = the managerial cybernetics of organization /
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How many grapes went into the wine : = Stafford Beer on the art and science of holistic management /
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Understanding understanding = essays on cybernetics and cognition /
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Understanding understanding = essays on cybernetics and cognition /
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Organizational systems = managing complexity with the viable system model /
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Design and diagnosis for sustainable organizations = the viable system method /
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Ingenious principles of nature = do we reckon with nature or nature reckons with us /
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Naming the Virtual: Digital Subjects and the End of History Through Hegel and Deleuze (And a Maybe Few Cyborgs).
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An Agent-Based Approach to Adaptive Design Via Augmented Artifacts in a Complex System.
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A Cybernetic Service Design Approach for Taming Persuasive Service Systems: Reflective Case Studies for Design Practice.
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