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主題
Wearable technology - Congresses.
概要
作品:
8 作品在 8 項出版品 8 種語言
書目資訊
Wearable sensors and robots = proceedings of International Conference on Wearable Sensors and Robots 2015 /
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(書目-電子資源)
Advances in human factors in wearable technologies and game design = proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /
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(書目-電子資源)
Advances in human factors in wearable technologies and game design = proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21-25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA /
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(書目-電子資源)
Wearable Robotics = challenges and trends : proceedings of the 5th International Symposium on Wearable Robotics, WeRob2020, and of WearRAcon Europe 2020, October 13-16, 2020 /
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(書目-電子資源)
Wearables in healthcare = second EAI International Conference, HealthWear 2020, virtual event, December 10-11, 2020 : proceedings /
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(書目-電子資源)
Wearable robotics = challenges and trends : proceedings of the 4th International Symposium on Wearable Robotics, WeRob2018, October 16-20, 2018, Pisa, Italy /
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(書目-電子資源)
Artificial intelligence on fashion and textiles = proceedings of the Artificial Intelligence on Fashion and Textiles (AIFT) Conference 2018, Hong Kong, July 3-6, 2018 /
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(書目-電子資源)
Advances in human factors in wearable technologies and game design = proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA /
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(書目-電子資源)
主題
Mechatronics.
Rehabilitation Medicine.
Artificial intelligence
Robotic exoskeletons
Biomedical Engineering.
Engineering Design.
Human engineering
Biomedical Engineering and Bioengineering.
Wearable technology
Artificial Intelligence (incl. Robotics)
Video games- Design
Cyber-physical systems, IoT.
Robots
User Interfaces and Human Computer Interaction.
Virtual reality
Special Purpose and Application-Based Systems.
Computational Intelligence.
Artificial Intelligence.
Engineering.
Innovation/Technology Management.
Clothing trade
Computer System Implementation.
Computer Communication Networks.
Robotics and Automation.
Robotics
Applied Psychology.
Biomedical engineering
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