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Advances in human factors in wearabl...
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International Conference on Human Factors and Wearable Technologies, and Human Factors ((2018 :)
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Advances in human factors in wearable technologies and game design = proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21-25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Advances in human factors in wearable technologies and game design/ edited by Tareq Z. Ahram.
其他題名:
proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21-25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA /
其他題名:
AHFE 2018
其他作者:
Ahram, Tareq Z.
團體作者:
International Conference on Human Factors and Wearable Technologies, and Human Factors
出版者:
Cham :Springer International Publishing : : 2019.,
面頁冊數:
xv, 437 p. :ill., digital ;24 cm.
內容註:
The virtual penetrating the physical and the implication for augmented reality head-up displays -- Application of wearable technology for the acquisition of learning motivation in an adaptive e-learning platform -- Using non-invasive wearable sensors to estimate perceived fatigue level in manual material handling tasks -- Determination of cognitive assistance functions for manual assembly systems -- Laboratory experiment on visual attention of pedestrians while using twitter and line with a smartphone on a treadmill -- Impressions and congruency of pictures and voices of characters in "The Idolmaster" -- Enhancing usability and user experience of children learning by playing games.
Contained By:
Springer eBooks
標題:
Human engineering - Congresses. -
電子資源:
http://dx.doi.org/10.1007/978-3-319-94619-1
ISBN:
9783319946191
Advances in human factors in wearable technologies and game design = proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21-25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA /
Advances in human factors in wearable technologies and game design
proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21-25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA /[electronic resource] :AHFE 2018edited by Tareq Z. Ahram. - Cham :Springer International Publishing :2019. - xv, 437 p. :ill., digital ;24 cm. - Advances in intelligent systems and computing,v.7952194-5357 ;. - Advances in intelligent systems and computing ;v.795..
The virtual penetrating the physical and the implication for augmented reality head-up displays -- Application of wearable technology for the acquisition of learning motivation in an adaptive e-learning platform -- Using non-invasive wearable sensors to estimate perceived fatigue level in manual material handling tasks -- Determination of cognitive assistance functions for manual assembly systems -- Laboratory experiment on visual attention of pedestrians while using twitter and line with a smartphone on a treadmill -- Impressions and congruency of pictures and voices of characters in "The Idolmaster" -- Enhancing usability and user experience of children learning by playing games.
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21-25, 2018 in Orlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.
ISBN: 9783319946191
Standard No.: 10.1007/978-3-319-94619-1doiSubjects--Topical Terms:
708208
Human engineering
--Congresses.
LC Class. No.: TA166
Dewey Class. No.: 620.82
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