語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Physical-virtual workspaces.
~
Breneman, Samuel.
FindBook
Google Book
Amazon
博客來
Physical-virtual workspaces.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Physical-virtual workspaces./
作者:
Breneman, Samuel.
面頁冊數:
188 p.
附註:
Adviser: David Morgan.
Contained By:
Masters Abstracts International46-04.
標題:
Design and Decorative Arts. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1450273
ISBN:
9780549455660
Physical-virtual workspaces.
Breneman, Samuel.
Physical-virtual workspaces.
- 188 p.
Adviser: David Morgan.
Thesis (M.F.A.)--Rochester Institute of Technology, 2008.
My thesis is focused on the connection between the physical and virtual mediums of information and experience. I hope to explore the workspace as a stage for composing such creative content that includes aspects which are both tangible and intangible. The design explorations will consider the balanced relationship of user experience and social interaction within the working space where intangible ideas are transformed into a tangible reality.
ISBN: 9780549455660Subjects--Topical Terms:
1024640
Design and Decorative Arts.
Physical-virtual workspaces.
LDR
:06039nam 2200349 a 45
001
963999
005
20110831
008
110831s2008 ||||||||||||||||| ||eng d
020
$a
9780549455660
035
$a
(UMI)AAI1450273
035
$a
AAI1450273
040
$a
UMI
$c
UMI
100
1
$a
Breneman, Samuel.
$3
1287053
245
1 0
$a
Physical-virtual workspaces.
300
$a
188 p.
500
$a
Adviser: David Morgan.
500
$a
Source: Masters Abstracts International, Volume: 46-04, page: 1784.
502
$a
Thesis (M.F.A.)--Rochester Institute of Technology, 2008.
520
$a
My thesis is focused on the connection between the physical and virtual mediums of information and experience. I hope to explore the workspace as a stage for composing such creative content that includes aspects which are both tangible and intangible. The design explorations will consider the balanced relationship of user experience and social interaction within the working space where intangible ideas are transformed into a tangible reality.
520
$a
The goal is to develop a creative workspace that can be used to form and develop new ideas. The supportive stage would provide the space and means for accessing and manipulating both physical and virtual content, serving as an integrated interface allowing users the ability to fluidly express their ideas in both digital and material mediums.
520
$a
As an example, technology represents a body of intangible knowledge that is applied in the physical world. This process transforms information into three dimensional representations which people can interact with. Most importantly, these objects have the ability to represent more than just knowledge alone. They have the potential to incorporate human concepts of thoughts, dreams, emotions, and memory that collectively reinforce the human experience. For these reasons, it is worthwhile to investigate the spatial form and visual representation of such ethereal aspects of information and experience to take the science of technology beyond the impersonal 'black box' of wires and circuitry. Such product solutions require the successful development of their applications and context sensitive scenarios as well as the form and packaging of their overall embodiment. As technology becomes an ever-increasing part of our lives, a growing challenge for humankind will be to preserve its essential role of expressing and acting out the very nature of what it means to be human in tandem with the developments of design. In order to sustain a prosperous quality of life, our progress in technology and design must preserve humanity by preserving the human experience.
520
$a
To address such concerns, my thesis exploration will focus on investigating applications of technology that connect the physical and virtual experience through a tangible interface which encourages human interaction. The idea is to create a human-centered design rather than one focused on technology alone. With the growing level of connectedness within a networked world, there is an increasing need for the development of product solutions that aid humans in making and maintaining a more beneficial, productive, and enjoyable connectedness with each other and the world around them. Such hybrid products of the future will be challenged to integrate both hard and soft mediums in connecting tangible and intangible forms of information and experience. This will involve the parallel development of product systems which include three-dimensional material structures with integrated interfaces to components of digital multimedia content.
520
$a
The focus of this study views all technology, to some degree, as being purely tacit knowledge until it is applied through a physical manifestation or application. This process of transformation moves information from one medium to another and requires a fluid interface at the point of transition. Although transparent technology can be viewed as an appealing notion to avoid clutter and information overload within such a setting, there is an essential need for real, physical human interaction. An important question is: How can humanness be preserved within such a designed experience? One of the problems which emphasizes the lack of such qualities is evident in today's information workers who are 'losing touch' with the human intangibles of creative thought, dreams, emotions, memories, and sensations. To improve the design of such interfaces, we must ask, "How do objects or environments represent these ideas in a physical way to reinforce, confirm, acknowledge and draw us closer to our sense of what it means to be human?". These issues can be explored in the context of a creative workspace. This point of interaction and exchange is basically an information interface where ideas are transformed from one medium to another. The scenario describes a situation where a user needs to access and interact with intangible information in a tangible way. Several problems which arise include virtual isolation, information overload, and a general disconnected separation of the physical and non-physical worlds. Potential solutions could offer improvement through the evolution of tangible interfaces for intangible experiences. Such concepts would attempt to connect users with dynamic and transparent technology through an integrated physical interface. My proposal is to develop a creative workspace that connects the physical and virtual aspects of information and experience. The proposed design will address the needs of middle-aged people interacting with each other, information, and technology. (Abstract shortened by UMI.)
590
$a
School code: 0465.
650
4
$a
Design and Decorative Arts.
$3
1024640
690
$a
0389
710
2
$a
Rochester Institute of Technology.
$b
Industrial Design.
$3
1057741
773
0
$t
Masters Abstracts International
$g
46-04.
790
$a
0465
790
1 0
$a
Morgan, David
$e
committee member
790
1 0
$a
Morgan, David,
$e
advisor
790
1 0
$a
Reddig, Alan
$e
committee member
790
1 0
$a
Smith, Adam
$e
committee member
791
$a
M.F.A.
792
$a
2008
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=1450273
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9124340
電子資源
11.線上閱覽_V
電子書
EB W9124340
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入