語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Using interactive computer-based tra...
~
Powell, Robert Brent.
FindBook
Google Book
Amazon
博客來
Using interactive computer-based training to increase skill levels through the rapid acquisition of experience as measured by decreased recognition and reaction times.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Using interactive computer-based training to increase skill levels through the rapid acquisition of experience as measured by decreased recognition and reaction times./
作者:
Powell, Robert Brent.
面頁冊數:
62 p.
附註:
Chair: Kenneth E. Paprock.
Contained By:
Dissertation Abstracts International62-07A.
標題:
Education, Educational Psychology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3020110
ISBN:
0493314458
Using interactive computer-based training to increase skill levels through the rapid acquisition of experience as measured by decreased recognition and reaction times.
Powell, Robert Brent.
Using interactive computer-based training to increase skill levels through the rapid acquisition of experience as measured by decreased recognition and reaction times.
- 62 p.
Chair: Kenneth E. Paprock.
Thesis (Ph.D.)--Texas A&M University, 2001.
A three-factor factorial with repeats on the last two factors was performed. An analysis of variance was conducted for groups by time and time by groups.
ISBN: 0493314458Subjects--Topical Terms:
1017560
Education, Educational Psychology.
Using interactive computer-based training to increase skill levels through the rapid acquisition of experience as measured by decreased recognition and reaction times.
LDR
:03180nam 2200361 a 45
001
937395
005
20110511
008
110511s2001 eng d
020
$a
0493314458
035
$a
(UnM)AAI3020110
035
$a
AAI3020110
040
$a
UnM
$c
UnM
100
1
$a
Powell, Robert Brent.
$3
1261258
245
1 0
$a
Using interactive computer-based training to increase skill levels through the rapid acquisition of experience as measured by decreased recognition and reaction times.
300
$a
62 p.
500
$a
Chair: Kenneth E. Paprock.
500
$a
Source: Dissertation Abstracts International, Volume: 62-07, Section: A, page: 2343.
502
$a
Thesis (Ph.D.)--Texas A&M University, 2001.
520
$a
A three-factor factorial with repeats on the last two factors was performed. An analysis of variance was conducted for groups by time and time by groups.
520
$a
The dependent variable was statistically significant at 0.01. Experimental participants improved in reaction time after thirty minutes of self-directed software intervention while the control group times slowed slightly but not significantly.
520
$a
The research took place in the months of February through May 2001 and was conducted in outdoor tennis courts during an after school tennis academy.
520
$a
The road to mastery is composed of stages or levels of foundational data acquisition. When presented properly through self-directed software the time to mastery of these stages may be significantly reduced when compared to experiential learning.
520
$a
This research investigated foundational information as it is acquired, stored, searched, and retrieved by the human brain as it attempts to react to a stimulus with increased efficiency as an individual moves toward mastery. Specifically, students in a tennis academy with a fundamental grasp of the game and commensurate physical skills and abilities were studied to determine if specifically designed software could significantly improve their reaction times while hitting balls with an instructor. The dependent variable was reaction time as measured on videotape in pre and post intervention trials.
520
$a
Both groups were videotaped hitting tennis balls to a specific area of the court. After a complete set of twenty trials for each participant was gathered, participants were split into control and experimental groups. The control interacted with a video game for half an hour and was then videotaped a second time and reaction times measured. The experimental group interacted with specifically designed software for a half hour and was videotaped for a second set of reaction times. The software was designed to organize and concentrate learning of an opponent's body language in such a way as to provide reduced experience learning time as measured in improved anticipation and reaction time.
590
$a
School code: 0803.
650
4
$a
Education, Educational Psychology.
$3
1017560
650
4
$a
Education, Physical.
$3
1018000
650
4
$a
Education, Technology.
$3
1017498
650
4
$a
Psychology, Physiological.
$3
1017869
690
$a
0523
690
$a
0525
690
$a
0710
690
$a
0989
710
2 0
$a
Texas A&M University.
$3
718977
773
0
$t
Dissertation Abstracts International
$g
62-07A.
790
$a
0803
790
1 0
$a
Paprock, Kenneth E.,
$e
advisor
791
$a
Ph.D.
792
$a
2001
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3020110
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9107882
電子資源
11.線上閱覽_V
電子書
EB W9107882
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入