Computer games as a sociocultural ph...
Jahn-Sudmann, Andreas, (1974-)

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  • Computer games as a sociocultural phenomenon = games without frontiers, war without tears /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Computer games as a sociocultural phenomenon/ edited by Andreas Jahn-Sudmann and Ralf Stockmann.
    其他題名: games without frontiers, war without tears /
    其他作者: Jahn-Sudmann, Andreas,
    出版者: Basingstoke [England] :Palgrave Macmillan, : 2008.,
    面頁冊數: xix, 229 p.
    內容註: The aesthetic vocabulary of video games / Joost van Dreunen -- Can games get real?: a closer look at documentary digital games / Ian Bogostand Cindy Poremba -- Emotional design of computer games and fiction films/ Doris C. Rush -- "Applied game theory": innovation, diversity, experimentationin contemporary game design / Henry Jenkins and Kurt Squire -- There and back again: reuse, signifiers, and consistency in created game spaces/ Peter Berger -- Another bricolage in the wall: Deleuzeand teenage alienation / Jeffrey P. Cain -- Programming violence: language and the making of interactive media / Claudia Herbst -- Impotence and agency: computer games as a post-9/11 battlefield/ Henry Lowood --S(t)imulating war: from early films to military games / Daphnâee Rentfrow -- Player in fabula: ethics of interaction as semiotic negotiation between authorship and readership/ Massimo Maietti -- "Moral management": dealing with moral concerns to maintain enjoyment of violent video games/Christoph Klimmt, [et al.]... -- Beyond good and evil: the inhuman ethics of Redemption and Bloodlines/ Will Slocombe -- Preconsciousapocalypse: the failure of capitalism in computer games / Sven O.Cavalcanti -- Borders and bodies in City of heroes: (re)imaging American identity post-9/11/ NowellMarshall -- Anti-PC games: exploring articulations of the politically incorrect in GTA San Adreas/Andreas Jahn-Sudmann and Ralf Stockmann -- Strip: shift: impose: recycle: overload: spill: breakout: abuse: artists' (mis-)appropriations of shooter games / Maia Engeli -- Presence-play: the hauntology of the computer game/ DeanLockwood and Tony Richards -- Negotiating online computer games in East Asia: manufacturing Asian MMORPGs and marketing Asianness / Dean Chan-- Teenage girls play house:the cyber drama of The Sims / Lynda Dyson.
    標題: Computer games - Social aspects. -
    電子資源: http://link.springer.com/10.1057/9780230583306access to fulltext (Palgrave)
    ISBN: 023058330X
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