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Growing up online = young people and...
~
Weber, Sandra.
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Growing up online = young people and digitaltechnologies /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Growing up online/ Sandra Weber and Shanly Dixon.
其他題名:
young people and digitaltechnologies /
作者:
Weber, Sandra.
其他作者:
Dixon, Shanly,
出版者:
New York :Palgrave Macmillan, : 2007.,
面頁冊數:
xvi, 272 p. :ill.
內容註:
Playspaces, childhood, and videogames / Shanly Dixon and Sandra Weber -- "I'm the one who makes the Lego racers go" : studying virtual and actual play / Seth Giddings -- Technology in the everyday lives of "tweens"/ Sandra Weber, with Julia Weber -- The girls' room : negotiating schoolyard friendships online/ Kelly Boudreau -- "I think we must be normal ... there are too many of us for this to be abnormal!!!" : girls creating identity and forming community in pro-ana/mia websites/ Michele Polak -- Private writing in public spaces : girls' blogs and shifting boundaries / Brandi Bell -- Consuming fashion and producing meaning through online paper dolls/ Rebekah Willett -- Producing gender in digital interactions : what young people set out to achieve through computer game design /Caroline Pelletier -- Contexts, pleasures, and preferences : girls playing computer games/ Diane Carr -- Adolescent girls' expression on web home pages : spirited, somber, and self-conscious sites/ Susannah R. Stern -- Playing at and with popular teen culture on "girl" websites : the case of Alice/Jacqueline Reid-Walsh -- Girl culture and digital technology in the age of AIDS / Claudia Mitchell and Jacqueline Reid-Walsh -- New girl (and new boy) at the internet cafâe : digital divides/digital futures/ Claudia Mitchell and Grace Sokoya -- Contested spaces : protecting or inhibiting girls online / Leslie Regan Shade -- Reviewing young people's engagement with technology / Sandra Weber andShanly Dixon.
標題:
Internet and children. -
電子資源:
http://link.springer.com/10.1057/9780230607019access to fulltext (Palgrave)
ISBN:
0230607012
Growing up online = young people and digitaltechnologies /
Weber, Sandra.
Growing up online
young people and digitaltechnologies /[electronic resource] :Sandra Weber and Shanly Dixon. - 1st ed. - New York :Palgrave Macmillan,2007. - xvi, 272 p. :ill.
Includes bibliographical references and index.
Playspaces, childhood, and videogames / Shanly Dixon and Sandra Weber -- "I'm the one who makes the Lego racers go" : studying virtual and actual play / Seth Giddings -- Technology in the everyday lives of "tweens"/ Sandra Weber, with Julia Weber -- The girls' room : negotiating schoolyard friendships online/ Kelly Boudreau -- "I think we must be normal ... there are too many of us for this to be abnormal!!!" : girls creating identity and forming community in pro-ana/mia websites/ Michele Polak -- Private writing in public spaces : girls' blogs and shifting boundaries / Brandi Bell -- Consuming fashion and producing meaning through online paper dolls/ Rebekah Willett -- Producing gender in digital interactions : what young people set out to achieve through computer game design /Caroline Pelletier -- Contexts, pleasures, and preferences : girls playing computer games/ Diane Carr -- Adolescent girls' expression on web home pages : spirited, somber, and self-conscious sites/ Susannah R. Stern -- Playing at and with popular teen culture on "girl" websites : the case of Alice/Jacqueline Reid-Walsh -- Girl culture and digital technology in the age of AIDS / Claudia Mitchell and Jacqueline Reid-Walsh -- New girl (and new boy) at the internet cafâe : digital divides/digital futures/ Claudia Mitchell and Grace Sokoya -- Contested spaces : protecting or inhibiting girls online / Leslie Regan Shade -- Reviewing young people's engagement with technology / Sandra Weber andShanly Dixon.
In this cutting-edge anthology, contributors examine the diverse ways in which girls and young women across a variety of ethnic, socio-economic, and national backgrounds are incorporating and making sense of digital technology in their everyday lives. Contributors explore identitydevelopment,how young women interact with technology, and how race, class, and identity influence game play.
Electronic reproduction.
Basingstoke, England :
Palgrave Macmillan,
2009.
Mode of access:World Wide Web.
ISBN: 0230607012
Standard No.: 10.1057/9780230607019doiSubjects--Topical Terms:
605904
Internet and children.
Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: HQ784.I58 / W43 2007eb
Dewey Class. No.: 025.0408342
Growing up online = young people and digitaltechnologies /
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Playspaces, childhood, and videogames / Shanly Dixon and Sandra Weber -- "I'm the one who makes the Lego racers go" : studying virtual and actual play / Seth Giddings -- Technology in the everyday lives of "tweens"/ Sandra Weber, with Julia Weber -- The girls' room : negotiating schoolyard friendships online/ Kelly Boudreau -- "I think we must be normal ... there are too many of us for this to be abnormal!!!" : girls creating identity and forming community in pro-ana/mia websites/ Michele Polak -- Private writing in public spaces : girls' blogs and shifting boundaries / Brandi Bell -- Consuming fashion and producing meaning through online paper dolls/ Rebekah Willett -- Producing gender in digital interactions : what young people set out to achieve through computer game design /Caroline Pelletier -- Contexts, pleasures, and preferences : girls playing computer games/ Diane Carr -- Adolescent girls' expression on web home pages : spirited, somber, and self-conscious sites/ Susannah R. Stern -- Playing at and with popular teen culture on "girl" websites : the case of Alice/Jacqueline Reid-Walsh -- Girl culture and digital technology in the age of AIDS / Claudia Mitchell and Jacqueline Reid-Walsh -- New girl (and new boy) at the internet cafâe : digital divides/digital futures/ Claudia Mitchell and Grace Sokoya -- Contested spaces : protecting or inhibiting girls online / Leslie Regan Shade -- Reviewing young people's engagement with technology / Sandra Weber andShanly Dixon.
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In this cutting-edge anthology, contributors examine the diverse ways in which girls and young women across a variety of ethnic, socio-economic, and national backgrounds are incorporating and making sense of digital technology in their everyday lives. Contributors explore identitydevelopment,how young women interact with technology, and how race, class, and identity influence game play.
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