語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
3D game textures = create profession...
~
ScienceDirect (Online service)
FindBook
Google Book
Amazon
博客來
3D game textures = create professional game art using Photoshop /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
3D game textures/ Luke Ahearn.
其他題名:
create professional game art using Photoshop /
作者:
Ahearn, Luke.
出版者:
Amsterdam ;Focal Press/Elsevier, : c2009.,
面頁冊數:
xvi, 403 p. :col. ill. ;25 cm. +1 CD-ROM (4 3/4 in.)
附註:
Includes index.
內容註:
3D Game Textures, 2nd Edition: CHANGES/UPDATES in this edition: more Quick Studies and illustrate how all of these real life materials can be created using Photoshop; Additions and updates for the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding the creation of textures using overlays and source photos; Adding the paint fill project; Adding creating a specular map; Adding detailed maps for a control panel and the illumination maps; Updating the brick tutorial; Adding coverage of Urban exteriors - higher poly and multiple texture layers; Adding more detail to the outdoor chapter and an additional 30-40% for the jungle environment; Introducing the hand creation of some assets. -- PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- ---------------------- -- Chapter 1 -- A Basic (Game) Art Education -- WHAT'S CHANGING IN THE 2ND EDITION: CH 1 - Minor text changes, redo several images and the possible addition of more images to represent the concepts discussed. Add one or two more Quick Studies and illustrate how all of these real life materials can be created using Photoshop. -- Chapter 2 -- A Brief Orientation To Computer Graphic Technology -- WHAT'S CHANGING IN THE 2ND EDITION: CH 2 - Minor updates and additions -- Chapter 3 -- A Quick Overview of Photoshop for Game Artists -- WHAT'S CHANGING IN THE 2ND EDITION: CH 3 - Additions and updates for the latest version of PS. -- Chapter 4 -- Prepping For Texture Creation -- WHAT'S CHANGING IN THE 2ND EDITION: CH 4 - Minor updates and additions -- Chapter 5 -- The Sci-Fi Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 5- Redo the metal tutorial, Add the creation of textures using overlays and source photos, Add the paint fill project, Add creating a specular map, Additional 30% Add creating (another section, control panel, etc.); detailed maps for a control panel and the illumination maps. -- Chapter 6 -- Urban Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 6 - Update the brick tutorial. Add creating a simple Normal Map for the brick texture. Add opacity map for the windows. Double chapter size - add Urban exterior - higher poly and multiple texture layers. -- Chapter 7 -- The Fantasy Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 7 Add detail to old map -- Chapter 8 -- The Outdoor Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 8 - Add more detail to the outdoor chapter and an additional 30-40% for the jungle environment. Introduce the hand creation of some assets. -- Chapter 9 -- Game Effects -- MORE OF WHAT'S CHANGING IN THE 2ND EDITION: -- ---------------------------------------- -- New Chapter -- Chapter 10 Advanced project - Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- Exterior -- The Concept Sketch -- Breaking Out The Materials In The Scene -- Bricks and cinder blocks -- Windows and shutters -- Wood -- Concrete -- Metal -- Breaking Out the Details -- The Complete Scene --.
標題:
Computer games - Programming. -
電子資源:
http://www.sciencedirect.com/science/book/9780240811482An electronic book accessible through the World Wide Web; click for information
ISBN:
0240811488
3D game textures = create professional game art using Photoshop /
Ahearn, Luke.
3D game textures
create professional game art using Photoshop /[electronic resource] :Luke Ahearn. - 2nd ed. - Amsterdam ;Focal Press/Elsevier,c2009. - xvi, 403 p. :col. ill. ;25 cm. +1 CD-ROM (4 3/4 in.)
Includes index.
3D Game Textures, 2nd Edition: CHANGES/UPDATES in this edition: more Quick Studies and illustrate how all of these real life materials can be created using Photoshop; Additions and updates for the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding the creation of textures using overlays and source photos; Adding the paint fill project; Adding creating a specular map; Adding detailed maps for a control panel and the illumination maps; Updating the brick tutorial; Adding coverage of Urban exteriors - higher poly and multiple texture layers; Adding more detail to the outdoor chapter and an additional 30-40% for the jungle environment; Introducing the hand creation of some assets. -- PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- ---------------------- -- Chapter 1 -- A Basic (Game) Art Education -- WHAT'S CHANGING IN THE 2ND EDITION: CH 1 - Minor text changes, redo several images and the possible addition of more images to represent the concepts discussed. Add one or two more Quick Studies and illustrate how all of these real life materials can be created using Photoshop. -- Chapter 2 -- A Brief Orientation To Computer Graphic Technology -- WHAT'S CHANGING IN THE 2ND EDITION: CH 2 - Minor updates and additions -- Chapter 3 -- A Quick Overview of Photoshop for Game Artists -- WHAT'S CHANGING IN THE 2ND EDITION: CH 3 - Additions and updates for the latest version of PS. -- Chapter 4 -- Prepping For Texture Creation -- WHAT'S CHANGING IN THE 2ND EDITION: CH 4 - Minor updates and additions -- Chapter 5 -- The Sci-Fi Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 5- Redo the metal tutorial, Add the creation of textures using overlays and source photos, Add the paint fill project, Add creating a specular map, Additional 30% Add creating (another section, control panel, etc.); detailed maps for a control panel and the illumination maps. -- Chapter 6 -- Urban Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 6 - Update the brick tutorial. Add creating a simple Normal Map for the brick texture. Add opacity map for the windows. Double chapter size - add Urban exterior - higher poly and multiple texture layers. -- Chapter 7 -- The Fantasy Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 7 Add detail to old map -- Chapter 8 -- The Outdoor Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 8 - Add more detail to the outdoor chapter and an additional 30-40% for the jungle environment. Introduce the hand creation of some assets. -- Chapter 9 -- Game Effects -- MORE OF WHAT'S CHANGING IN THE 2ND EDITION: -- ---------------------------------------- -- New Chapter -- Chapter 10 Advanced project - Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- Exterior -- The Concept Sketch -- Breaking Out The Materials In The Scene -- Bricks and cinder blocks -- Windows and shutters -- Wood -- Concrete -- Metal -- Breaking Out the Details -- The Complete Scene --.
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images. * Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images * Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers * Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images you saw in the book - all the tools you need in one place! * Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 0240811488
Source: 158405:158576Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Uniform Titles:
Adobe Photoshop.
Subjects--Topical Terms:
553052
Computer games
--Programming.Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: QA76.76.C672 / A42154 2009
Dewey Class. No.: 794.8/16693
3D game textures = create professional game art using Photoshop /
LDR
:07136nam 2200313 a 45
001
892709
003
OCoLC
005
20101126
006
m d
007
cr cn|||||||||
008
101126s2009 ne a s 001 0 eng d
020
$a
0240811488
020
$a
9780240811482
035
$a
(OCoLC)500579486
035
$a
ocn500579486
037
$a
158405:158576
$b
Elsevier Science & Technology
$n
http://www.sciencedirect.com
040
$a
OPELS
$b
eng
$c
OPELS
049
$a
TEFA
050
1 4
$a
QA76.76.C672
$b
A42154 2009
082
0 4
$a
794.8/16693
$2
22
100
1
$a
Ahearn, Luke.
$3
1067732
245
1 0
$a
3D game textures
$h
[electronic resource] :
$b
create professional game art using Photoshop /
$c
Luke Ahearn.
250
$a
2nd ed.
260
$a
Amsterdam ;
$a
Boston :
$c
c2009.
$b
Focal Press/Elsevier,
300
$a
xvi, 403 p. :
$b
col. ill. ;
$c
25 cm. +
$e
1 CD-ROM (4 3/4 in.)
500
$a
Includes index.
505
0
$a
3D Game Textures, 2nd Edition: CHANGES/UPDATES in this edition: more Quick Studies and illustrate how all of these real life materials can be created using Photoshop; Additions and updates for the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding the creation of textures using overlays and source photos; Adding the paint fill project; Adding creating a specular map; Adding detailed maps for a control panel and the illumination maps; Updating the brick tutorial; Adding coverage of Urban exteriors - higher poly and multiple texture layers; Adding more detail to the outdoor chapter and an additional 30-40% for the jungle environment; Introducing the hand creation of some assets. -- PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- ---------------------- -- Chapter 1 -- A Basic (Game) Art Education -- WHAT'S CHANGING IN THE 2ND EDITION: CH 1 - Minor text changes, redo several images and the possible addition of more images to represent the concepts discussed. Add one or two more Quick Studies and illustrate how all of these real life materials can be created using Photoshop. -- Chapter 2 -- A Brief Orientation To Computer Graphic Technology -- WHAT'S CHANGING IN THE 2ND EDITION: CH 2 - Minor updates and additions -- Chapter 3 -- A Quick Overview of Photoshop for Game Artists -- WHAT'S CHANGING IN THE 2ND EDITION: CH 3 - Additions and updates for the latest version of PS. -- Chapter 4 -- Prepping For Texture Creation -- WHAT'S CHANGING IN THE 2ND EDITION: CH 4 - Minor updates and additions -- Chapter 5 -- The Sci-Fi Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 5- Redo the metal tutorial, Add the creation of textures using overlays and source photos, Add the paint fill project, Add creating a specular map, Additional 30% Add creating (another section, control panel, etc.); detailed maps for a control panel and the illumination maps. -- Chapter 6 -- Urban Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 6 - Update the brick tutorial. Add creating a simple Normal Map for the brick texture. Add opacity map for the windows. Double chapter size - add Urban exterior - higher poly and multiple texture layers. -- Chapter 7 -- The Fantasy Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 7 Add detail to old map -- Chapter 8 -- The Outdoor Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 8 - Add more detail to the outdoor chapter and an additional 30-40% for the jungle environment. Introduce the hand creation of some assets. -- Chapter 9 -- Game Effects -- MORE OF WHAT'S CHANGING IN THE 2ND EDITION: -- ---------------------------------------- -- New Chapter -- Chapter 10 Advanced project - Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- Exterior -- The Concept Sketch -- Breaking Out The Materials In The Scene -- Bricks and cinder blocks -- Windows and shutters -- Wood -- Concrete -- Metal -- Breaking Out the Details -- The Complete Scene --.
520
$a
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images. * Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images * Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers * Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images you saw in the book - all the tools you need in one place! * Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide.
533
$a
Electronic reproduction.
$b
Amsterdam :
$c
Elsevier Science & Technology,
$d
2010.
$n
Mode of access: World Wide Web.
$n
System requirements: Web browser.
$n
Title from title screen (viewed on Jan. 14, 2010).
$n
Access may be restricted to users at subscribing institutions.
630
0 0
$a
Adobe Photoshop.
$3
539956
650
0
$a
Computer games
$x
Programming.
$3
553052
650
0
$a
Computer graphics.
$3
517127
655
7
$a
Electronic books.
$2
lcsh
$3
542853
710
2
$a
ScienceDirect (Online service)
$3
848416
856
4 0
$3
ScienceDirect
$u
http://www.sciencedirect.com/science/book/9780240811482
$z
An electronic book accessible through the World Wide Web; click for information
994
$a
C0
$b
TEF
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9084790
電子資源
11.線上閱覽_V
電子書
EB W9084790
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入