3D game textures = create profession...
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  • 3D game textures = create professional game art using Photoshop /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    正題名/作者: 3D game textures/ Luke Ahearn.
    其他題名: create professional game art using Photoshop /
    作者: Ahearn, Luke.
    出版者: Amsterdam ;Focal Press/Elsevier, : c2009.,
    面頁冊數: xvi, 403 p. :col. ill. ;25 cm. +1 CD-ROM (4 3/4 in.)
    附註: Includes index.
    內容註: 3D Game Textures, 2nd Edition: CHANGES/UPDATES in this edition: more Quick Studies and illustrate how all of these real life materials can be created using Photoshop; Additions and updates for the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding the creation of textures using overlays and source photos; Adding the paint fill project; Adding creating a specular map; Adding detailed maps for a control panel and the illumination maps; Updating the brick tutorial; Adding coverage of Urban exteriors - higher poly and multiple texture layers; Adding more detail to the outdoor chapter and an additional 30-40% for the jungle environment; Introducing the hand creation of some assets. -- PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- ---------------------- -- Chapter 1 -- A Basic (Game) Art Education -- WHAT'S CHANGING IN THE 2ND EDITION: CH 1 - Minor text changes, redo several images and the possible addition of more images to represent the concepts discussed. Add one or two more Quick Studies and illustrate how all of these real life materials can be created using Photoshop. -- Chapter 2 -- A Brief Orientation To Computer Graphic Technology -- WHAT'S CHANGING IN THE 2ND EDITION: CH 2 - Minor updates and additions -- Chapter 3 -- A Quick Overview of Photoshop for Game Artists -- WHAT'S CHANGING IN THE 2ND EDITION: CH 3 - Additions and updates for the latest version of PS. -- Chapter 4 -- Prepping For Texture Creation -- WHAT'S CHANGING IN THE 2ND EDITION: CH 4 - Minor updates and additions -- Chapter 5 -- The Sci-Fi Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 5- Redo the metal tutorial, Add the creation of textures using overlays and source photos, Add the paint fill project, Add creating a specular map, Additional 30% Add creating (another section, control panel, etc.); detailed maps for a control panel and the illumination maps. -- Chapter 6 -- Urban Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 6 - Update the brick tutorial. Add creating a simple Normal Map for the brick texture. Add opacity map for the windows. Double chapter size - add Urban exterior - higher poly and multiple texture layers. -- Chapter 7 -- The Fantasy Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 7 Add detail to old map -- Chapter 8 -- The Outdoor Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 8 - Add more detail to the outdoor chapter and an additional 30-40% for the jungle environment. Introduce the hand creation of some assets. -- Chapter 9 -- Game Effects -- MORE OF WHAT'S CHANGING IN THE 2ND EDITION: -- ---------------------------------------- -- New Chapter -- Chapter 10 Advanced project - Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- Exterior -- The Concept Sketch -- Breaking Out The Materials In The Scene -- Bricks and cinder blocks -- Windows and shutters -- Wood -- Concrete -- Metal -- Breaking Out the Details -- The Complete Scene --.
    標題: Computer games - Programming. -
    電子資源: http://www.sciencedirect.com/science/book/9780240811482An electronic book accessible through the World Wide Web; click for information
    ISBN: 0240811488
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