3D game environments = create profes...
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  • 3D game environments = create professional 3D game worlds /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    正題名/作者: 3D game environments/ Luke Ahearn.
    其他題名: create professional 3D game worlds /
    作者: Ahearn, Luke.
    出版者: Amsterdam ;Focal Press/Elsevier, : c2008.,
    面頁冊數: xxiii, 374 p. :ill. (chiefly col.) ;24 cm. +1 DVD-ROM (4 3/4 in.)
    附註: Includes index.
    內容註: THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage.
    內容註: Ch. 1. Orientation to Game World Optimizations -- Ch. 2. 3D Concepts -- Ch. 3. Shaders and Materials -- Ch. 4. Planning the Low Polygon Urban Environment -- Ch. 5. Modeling the Large Urban Environment -- Ch. 6. Texturing the Large Urban Environment -- Ch. 7. Introduction to Natural Environments -- Ch. 8. Terrain -- Ch. 9. Filling the World - Trees, Plants, Rocks, Water, and Sky -- Ch. 10. Modeling and Texturing the Jungle Base -- Ch. 11. Focus on the Futuristic Interior - Normal Maps and Multipass Shaders.
    標題: Computer games - Programming. -
    電子資源: http://www.sciencedirect.com/science/book/9780240808956An electronic book accessible through the World Wide Web; click for information
    電子資源: http://www.loc.gov/catdir/toc/fy0804/2008001735.html
    ISBN: 0240808959
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