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Investigating the disruptive effect ...
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University of Maryland University College., Doctor of Management Program.
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Investigating the disruptive effect of computer game technologies on medical education and training.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Investigating the disruptive effect of computer game technologies on medical education and training./
作者:
Smith, Roger D.
面頁冊數:
200 p.
附註:
Adviser: Michael Evanchik.
Contained By:
Dissertation Abstracts International69-12A.
標題:
Business Administration, Management. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoeng/servlet/advanced?query=3338854
ISBN:
9780549935629
Investigating the disruptive effect of computer game technologies on medical education and training.
Smith, Roger D.
Investigating the disruptive effect of computer game technologies on medical education and training.
- 200 p.
Adviser: Michael Evanchik.
Thesis (D.Mgt.)--University of Maryland University College, 2009.
The computer gaming industry has begun to export powerful products and technologies from its initial entertainment roots to a number of "serious" industries. Game technologies are being adapted to defense, medicine, architecture, education, city planning, and government applications. Each of these industries is already served by an established group of companies that typically do not use computer games to serve their customers. The rapid growth in the power of game technologies and the growing social acceptance of these technologies has created an environment in which these are displacing other industry-specific computer hardware and software tools.
ISBN: 9780549935629Subjects--Topical Terms:
626628
Business Administration, Management.
Investigating the disruptive effect of computer game technologies on medical education and training.
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Source: Dissertation Abstracts International, Volume: 69-12, Section: A, page: 4795.
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The computer gaming industry has begun to export powerful products and technologies from its initial entertainment roots to a number of "serious" industries. Game technologies are being adapted to defense, medicine, architecture, education, city planning, and government applications. Each of these industries is already served by an established group of companies that typically do not use computer games to serve their customers. The rapid growth in the power of game technologies and the growing social acceptance of these technologies has created an environment in which these are displacing other industry-specific computer hardware and software tools.
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This dissertation proposes four hypotheses concerning the impact and acceptance of virtual reality and computer game technologies in education and training for laparoscopic surgery. It focuses on laparoscopic surgery because of the similarities between that form of surgery and virtual reality systems. The research indicates that the following four hypotheses are supported by the literature published in the field. Hypothesis 1: Training in laparoscopic surgery can be accomplished at a lower cost using virtual reality and game technology-based tools than through existing methods of training. Hypothesis 2: Virtual reality and game technology-based training environments provide better access to representative patient symptoms and allow more repetitive practice than existing forms of training. Hypothesis 3: Virtual reality and game technology-based training environments can reduce the training time required to achieve proficiency in laparoscopic procedures. Hypothesis 4: Virtual reality and game technology-based training can reduce the number of medical errors caused by residents and surgeons learning to perform laparoscopic procedures.
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I also proposed a model of medical education in which virtual reality, including game technology, is the next major addition to or transformation of the medical education curriculum. The strong evidence collected in this study indicates that these systems are becoming much more accepted in medical education and that the technical limitations that existed when these devices were first introduced are already being overcome.
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http://pqdd.sinica.edu.tw/twdaoeng/servlet/advanced?query=3338854
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