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Digital culture, play, and identity ...
~
Corneliussen, Hilde.
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Digital culture, play, and identity = a World of Warcraft reader /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Digital culture, play, and identity/ edited by Hilde G. Corneliussen and Jill Walker Rettberg.
其他題名:
a World of Warcraft reader /
其他作者:
Corneliussen, Hilde.
出版者:
Cambridge, MA :MIT Press, : c2008.,
面頁冊數:
viii, 304 p. :ill. ;24 cm.
內容註:
Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft/ Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world/ Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying/ Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause/ T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity/ Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagstr鋌m.
標題:
Computer games - Social aspects. -
電子資源:
http://www.netLibrary.com/urlapi.asp?action=summary&v=1&bookid=226095An electronic book accessible through the World Wide Web; click for information
ISBN:
1435643283 (electronic bk.)
Digital culture, play, and identity = a World of Warcraft reader /
Digital culture, play, and identity
a World of Warcraft reader /[electronic resource] :edited by Hilde G. Corneliussen and Jill Walker Rettberg. - Cambridge, MA :MIT Press,c2008. - viii, 304 p. :ill. ;24 cm.
Includes bibliographical references and index.
Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft/ Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world/ Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying/ Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause/ T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity/ Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagstr鋌m.
Electronic reproduction.
Boulder, Colo. :
NetLibrary,
2008.
Available via World Wide Web.
ISBN: 1435643283 (electronic bk.)Subjects--Uniform Titles:
World of Warcraft.
Subjects--Topical Terms:
610938
Computer games
--Social aspects.Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: GV1469.27 / .D55 2008eb
Dewey Class. No.: 794.8
Digital culture, play, and identity = a World of Warcraft reader /
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