Technology and innovation in learnin...
TECH-EDU (Conference) (2024 :)

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  • Technology and innovation in learning, teaching and education = 4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.. Part II /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Technology and innovation in learning, teaching and education/ edited by Arsénio Reis ... [et al.].
    其他題名: 4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.
    其他題名: TECH-EDU 2024
    其他作者: Reis, Arsénio.
    團體作者: TECH-EDU (Conference)
    出版者: Cham :Springer Nature Switzerland : : 2025.,
    面頁冊數: xiv, 453 p. :ill. (some col.), digital ;24 cm.
    內容註: Open Education, Digital Resources, and Online Assessment. -- Towards a Model: Exploring Students' Attitudes Toward Online Open Elective Courses. -- Translation Awareness of Conveying Discourse Relations: A Study on English TED talks and their translation into Lithuanian, Portuguese and Turkish. -- Translation Awareness of Sense Shifts in Discourse Relations Based on English TED talks and their translation into Lithuanian, Portuguese and Turkish. -- Massive synchronous online multidisciplinary courses: A case study of the Elite courses. -- Enhancing Digital Libraries through NLP and Recommender Systems: Current Trends and Future Prospects with Large Language Models. -- Assessment Methods in Civil Engineering Undergraduate Education: Evaluating Traditional and Electronic Approaches in South Africa and their Alignment with Assessment Principles. -- Enhancing Educational Innovation: Evaluating the Accuracy of AI-Generated Assessments for Engineering Course Reports. -- Enhancing Digital Competences in Adult Education: Insights from MOOC and online mentoring activities with DigComp Framework. -- Exploring Object Detection Learning: A Teaching Guide Through Educational Online Tutorials. -- Engagement Analytics as Indicators of Reflection in Teacher Education: Correlations with Students' Voice and Theory Perspectives. -- Knowledge-Based Graph Representation and Prediction of Learners' Quality of Interaction with Learning Management Systems at Higher Education Institutions. -- Multi-Scale Modeling of Learners' and Instructors' Quality of Interaction with Learning Management Systems at Higher Education Institutions. -- Developing a Tourism Quality Management eBook: An Experience Report. -- Concept map as an assessment item. -- Pedagogical and Curricular Innovation. -- Visualization And Gamification For Design Of Operating Systems. -- Toward a Gamified Learning Environment: Exploring the Evolution of Educational Games through SCORE. -- Game-Based Learning and Gamification: A Duo Revolutionizing Education. -- Enhancing elementary students' mathematics self-efficacy through applet-based exploratory teaching. -- A Small-Scale Study on the Effectiveness of Gamified Blended Learning in Enhancing Students' Listening Motivation in Oman. -- The impact of flipped learning on soft skills for enhanced employability. -- The Role of Social Media in Enhancing Classroom Engagement: A Systematic Literature Review. -- The Effects of Cooperative Learning on Metacognition and Critical Thinking Dispositions in Portuguese Engineering Students. -- Shape Grammar as a boundary object towards learning in integrated STEAM framework. -- Visual Programming as an Epistemic Tool. -- Teacher Feedback as a Promoter of Computational Thinking. -- Implications in the didactic configuration of teaching matrix addition and scalar multiplication with OCTAVE. -- Embedding Sustainability Awareness into English for Specific Purposes Learning. -- Collaboration by design: a case of hybrid ESP learning. -- Enhancing Digital Skills in Higher Education: effects of the Group Investigation Cooperative Learning method in 1st year Engineering Education students. -- Exploring the Potential of E-portfolios in Fostering Tourism Students' Career Skills. -- Rethinking Learning Design in the Digital Era: Innovations and Implications. -- Uncertainty concept interpretation in the probabilistic language used by fifth-year Brazilian students. -- An ethnomathematics task using Bisalhães black pottery. -- 3D Modelling to Address Pandemic Challenges: A Project-Based Learning Methodology.
    Contained By: Springer Nature eBook
    標題: Educational technology - Congresses. -
    電子資源: https://doi.org/10.1007/978-3-032-02672-9
    ISBN: 9783032026729
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