語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Hci in games = 7th International Con...
~
HCI-Games (Conference) (2025 :)
FindBook
Google Book
Amazon
博客來
Hci in games = 7th International Conference, HCI-Games 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Hci in games/ edited by Xiaowen Fang.
其他題名:
7th International Conference, HCI-Games 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings /
其他題名:
HCI-Games 20205
其他作者:
Fang, Xiaowen.
團體作者:
HCI-Games (Conference)
出版者:
Cham :Springer Nature Switzerland : : 2025.,
面頁冊數:
xxi, 456 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Video games - Congresses. -
電子資源:
https://doi.org/10.1007/978-3-031-92578-8
ISBN:
9783031925788
Hci in games = 7th International Conference, HCI-Games 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings /
Hci in games
7th International Conference, HCI-Games 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings /[electronic resource] :HCI-Games 20205edited by Xiaowen Fang. - Cham :Springer Nature Switzerland :2025. - xxi, 456 p. :ill. (some col.), digital ;24 cm. - Lecture notes in computer science,158161611-3349 ;. - Lecture notes in computer science ;15816..
This book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions. The HCI-Games 2025 proceedings was organized in the following topical sections: Part 1: Gamification, UX, and Player Behavior Part 2: Identity, Emotion, and AI in Game Experiences Part 3: Gamified Learning and Design Part 4: Games in Healthcare and Wellbeing.
ISBN: 9783031925788
Standard No.: 10.1007/978-3-031-92578-8doiSubjects--Topical Terms:
3454238
Video games
--Congresses.
LC Class. No.: QA76.9.H85
Dewey Class. No.: 004.019
Hci in games = 7th International Conference, HCI-Games 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings /
LDR
:01866nmm a2200349 a 4500
001
2409946
003
DE-He213
005
20250602130239.0
006
m d
007
cr nn 008maaau
008
260204s2025 sz s 0 eng d
020
$a
9783031925788
$q
(electronic bk.)
020
$a
9783031925771
$q
(paper)
024
7
$a
10.1007/978-3-031-92578-8
$2
doi
035
$a
978-3-031-92578-8
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.9.H85
072
7
$a
UYZ
$2
bicssc
072
7
$a
COM079010
$2
bisacsh
072
7
$a
UYZ
$2
thema
082
0 4
$a
004.019
$2
23
090
$a
QA76.9.H85
$b
H431 2025
111
2
$a
HCI-Games (Conference)
$n
(7th :
$d
2025 :
$c
Göteborg, Sweden)
$3
3783506
245
1 0
$a
Hci in games
$h
[electronic resource] :
$b
7th International Conference, HCI-Games 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings /
$c
edited by Xiaowen Fang.
246
3
$a
HCI-Games 20205
246
3
$a
HCII 2025
260
$a
Cham :
$b
Springer Nature Switzerland :
$b
Imprint: Springer,
$c
2025.
300
$a
xxi, 456 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
490
1
$a
Lecture notes in computer science,
$x
1611-3349 ;
$v
15816
520
$a
This book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions. The HCI-Games 2025 proceedings was organized in the following topical sections: Part 1: Gamification, UX, and Player Behavior Part 2: Identity, Emotion, and AI in Game Experiences Part 3: Gamified Learning and Design Part 4: Games in Healthcare and Wellbeing.
650
0
$a
Video games
$v
Congresses.
$3
3454238
650
0
$a
Human-computer interaction
$x
Congresses.
$3
705966
650
1 4
$a
User Interfaces and Human Computer Interaction.
$3
892554
650
2 4
$a
Computers and Education.
$3
892757
650
2 4
$a
Computer Communication Networks.
$3
775497
650
2 4
$a
Computer Application in Social and Behavioral Sciences.
$3
3538516
650
2 4
$a
e-Commerce and e-Business.
$3
3591724
650
2 4
$a
Computer Imaging, Vision, Pattern Recognition and Graphics.
$3
890871
700
1
$a
Fang, Xiaowen.
$3
1672632
710
2
$a
SpringerLink (Online service)
$3
836513
711
2
$a
International Conference on Human-Computer Interaction
$n
(27th :
$d
2025 :
$c
Göteborg, Sweden)
$3
3783416
773
0
$t
Springer Nature eBook
830
0
$a
Lecture notes in computer science ;
$v
15816.
$3
3783507
856
4 0
$u
https://doi.org/10.1007/978-3-031-92578-8
950
$a
Computer Science (SpringerNature-11645)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9515444
電子資源
11.線上閱覽_V
電子書
EB QA76.9.H85
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入