Human-computer interaction = 10th Ib...
HCI-COLLAB (Workshop) (2024 :)

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  • Human-computer interaction = 10th Iberoamerican Conference, HCI-COLLAB 2024, Pereira, Colombia, June 4-7, 2024 : revised selected papers /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Human-computer interaction/ edited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Carlos Augusto Meneses Escobar.
    其他題名: 10th Iberoamerican Conference, HCI-COLLAB 2024, Pereira, Colombia, June 4-7, 2024 : revised selected papers /
    其他題名: HCI-COLLAB 2024
    其他作者: Agredo-Delgado, Vanessa.
    團體作者: HCI-COLLAB (Workshop)
    出版者: Cham :Springer Nature Switzerland : : 2025.,
    面頁冊數: xiii, 356 p. :ill. (some col.), digital ;24 cm.
    內容註: A Maturity Model for Evaluating the Use of Artificial Intelligence in the Context of Industry 4.0. -- A methodological overview about hand tracking and cognitive influences in virtual reality. -- A usable usability test: a practical and visual approach for carrying out moderate usability testing. -- Advancing AI Incidents Classification: Leveraging LLMs with Strategic Prompting. -- Bibliometric Analysis: The need for collaboration in the context of children diagnosed with autism spectrum disorder. -- Characterization of interactive multimedia experiences in inclusive school contexts considering learning analytics. -- Development of a Low-Cost Myoelectric Prosthesis for Upper Limbs Using Rapid Prototyping Aimed at the Brazilian Scenario: An Initial Study. -- Development of a wearable device for use in gametherapy sessions for rehabilitation of manual function. -- Evaluation Heuristics to Improve Usability in Ecommerce Platforms. -- Evaluation process application of playability and fun in pervasive game experiences oriented to older adults. -- Exploring Accessibility: The First Interaction of Visually Impaired Users with the UNAD Virtual Campus. -- Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VR. -- Financial fraud detection through the application of machine learning techniques with an anomaly-based approach. -- Gamified interactive multimedia experiences in the organizational context: a systematic review. -- Guide for strengthening the building of shared understanding in requirements engineering activities. -- Hola: Proposal of a social network for interaction and socialization of people with Autism Spectrum Disorder. -- Immersive representation of an artwork for people with visual impairment: A systematic mapping of the literature. -- Measure of Coolness on the Blind User Experience. -- Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults' Population. -- Prompt Engineering-Based Video Prototyping for Immersive Interaction Design: Limits, Opportunities and Perspectives. -- Sign Language to Colombian Formal Language Translator Software. -- SME users in Industry 4.0 Study of the Metalworking Industry in Argentina. -- Thermo Racing: Multimedia System for support learning the first and second law of thermodynamic. -- Usability and accessibility evaluation in small software development companies: a bibliometric analysis. -- Videogames and addiction: Strategies for a Healthy Gameplay. -- Writing UX requirements in acceptance criteria: a case study in startups.
    Contained By: Springer Nature eBook
    標題: Human-computer interaction - Congresses. -
    電子資源: https://doi.org/10.1007/978-3-031-91328-0
    ISBN: 9783031913280
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W9515262 電子資源 11.線上閱覽_V 電子書 EB QA76.9.H85 H86 2024 一般使用(Normal) 在架 0
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