語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Interactive storytelling = 17th Inte...
~
International Conference on Interactive Digital Storytelling (2024 :)
FindBook
Google Book
Amazon
博客來
Interactive storytelling = 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2-6, 2024 : proceedings.. Part II /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Interactive storytelling/ edited by John T. Murray, María Cecilia Reyes.
其他題名:
17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2-6, 2024 : proceedings.
其他作者:
Murray, John T.
團體作者:
International Conference on Interactive Digital Storytelling
出版者:
Cham :Springer Nature Switzerland : : 2025.,
面頁冊數:
xxxiii, 290 p. :ill., digital ;24 cm.
內容註:
Virtual Worlds, Performance, Games and Play. -- WILDWOOD: Southside Chicago Worldbuilding Through Interactive Digital Narrative. -- Friendship with AI - Immersive Science Fiction Prototyping for Responsible Innovation. -- Where's the Finance?: A Transmedia Storytelling Experience to Engage Young Adults in Financial Educational Content. -- Navigating Sexualization: A Thematic Analysis of Sexualized Character Design in Modern Video Game Narratives. -- Emotional believability of non-playable game characters. -- Finding Queerness in Gaming: How Players See LGBTQ+ Themes in Non-Queer Games. -- Popcorn Movie: Dynamic Narrative Feedback for Spontaneous Live Action Video Storytelling. -- DreaMR: The Effects of Multisensory Design on Cross-Modal Perception across Genres with Mixed Reality Concert. -- Tools and Systems. -- Building Visual Novels with Social Simulation and Storylets. -- A tool for the calculation of characters' emotions. -- Late Breaking Works. -- Teaching Data Storytelling in a Computational Thinking course for Students in Communications careers. -- El Centro (The Downtown): A Collaborative Transmedia Project among Ibero-American Universities. -- Subliminal Teaching for Elderly People Through Crossmedia Storytelling. -- Affective Sound: Developing a Critical Framework for Audio-Based Interactive Digital Narratives. -- What if we educated students assuming they can think? A plan for a critical education in interactive narratives, games and related fields. -- Fostering Empathy Through Inclusive Interactive Digital Narratives. -- Interactive Digital Narratives for modern historical research. -- Design of knowledge graphs for Interactive Digital Narratives Authoring. -- Being Water : Collaborating with an LLM in an Interactive Digital Narrative (IDN) as Speculative Aesthetics. -- Exploring Collaborative Interactive Digital Narrative Creation in Higher Education Through Narrative Analysis: A Case Study on COVID-19 Storytelling. -- The IDN design model: a proposal for an extended SPP model.
Contained By:
Springer Nature eBook
標題:
Interactive multimedia - Congresses. -
電子資源:
https://doi.org/10.1007/978-3-031-78450-7
ISBN:
9783031784507
Interactive storytelling = 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2-6, 2024 : proceedings.. Part II /
Interactive storytelling
17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2-6, 2024 : proceedings.Part II /[electronic resource] :edited by John T. Murray, María Cecilia Reyes. - Cham :Springer Nature Switzerland :2025. - xxxiii, 290 p. :ill., digital ;24 cm. - Lecture notes in computer science,154680302-9743 ;. - Lecture notes in computer science ;15468..
Virtual Worlds, Performance, Games and Play. -- WILDWOOD: Southside Chicago Worldbuilding Through Interactive Digital Narrative. -- Friendship with AI - Immersive Science Fiction Prototyping for Responsible Innovation. -- Where's the Finance?: A Transmedia Storytelling Experience to Engage Young Adults in Financial Educational Content. -- Navigating Sexualization: A Thematic Analysis of Sexualized Character Design in Modern Video Game Narratives. -- Emotional believability of non-playable game characters. -- Finding Queerness in Gaming: How Players See LGBTQ+ Themes in Non-Queer Games. -- Popcorn Movie: Dynamic Narrative Feedback for Spontaneous Live Action Video Storytelling. -- DreaMR: The Effects of Multisensory Design on Cross-Modal Perception across Genres with Mixed Reality Concert. -- Tools and Systems. -- Building Visual Novels with Social Simulation and Storylets. -- A tool for the calculation of characters' emotions. -- Late Breaking Works. -- Teaching Data Storytelling in a Computational Thinking course for Students in Communications careers. -- El Centro (The Downtown): A Collaborative Transmedia Project among Ibero-American Universities. -- Subliminal Teaching for Elderly People Through Crossmedia Storytelling. -- Affective Sound: Developing a Critical Framework for Audio-Based Interactive Digital Narratives. -- What if we educated students assuming they can think? A plan for a critical education in interactive narratives, games and related fields. -- Fostering Empathy Through Inclusive Interactive Digital Narratives. -- Interactive Digital Narratives for modern historical research. -- Design of knowledge graphs for Interactive Digital Narratives Authoring. -- Being Water : Collaborating with an LLM in an Interactive Digital Narrative (IDN) as Speculative Aesthetics. -- Exploring Collaborative Interactive Digital Narrative Creation in Higher Education Through Narrative Analysis: A Case Study on COVID-19 Storytelling. -- The IDN design model: a proposal for an extended SPP model.
This two-volume set, LNCS 15467 and LNCS 15468, constitutes the refereed proceedings of the 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, held in Barranquilla, Colombia, during December 2-6, 2024. The 21 full papers, 9 short papers, and 11 Late-Breaking Works presented here, were carefully reviewed and selected from 75 submissions. The papers presented in these two volumes are organized under the following topical sections: - Part I : Theory, History and Foundations; Social and Cultural Contexts; Interactive Narrative Design; Applications and Case Studies. Part II : Virtual Worlds, Performance, Games and Play; Tools and Systems; Late Breaking Works.
ISBN: 9783031784507
Standard No.: 10.1007/978-3-031-78450-7doiSubjects--Topical Terms:
524884
Interactive multimedia
--Congresses.
LC Class. No.: QA76.76.I59
Dewey Class. No.: 006.7
Interactive storytelling = 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2-6, 2024 : proceedings.. Part II /
LDR
:03904nmm a2200337 a 4500
001
2408126
003
DE-He213
005
20241219115225.0
006
m o d
007
cr nn 008maaau
008
260204s2025 sz s 0 eng d
020
$a
9783031784507
$q
(electronic bk.)
020
$a
9783031784491
$q
(paper)
024
7
$a
10.1007/978-3-031-78450-7
$2
doi
035
$a
978-3-031-78450-7
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.I59
072
7
$a
UB
$2
bicssc
072
7
$a
COM000000
$2
bisacsh
072
7
$a
UB
$2
thema
082
0 4
$a
006.7
$2
23
090
$a
QA76.76.I59
$b
I61 2024
111
2
$a
International Conference on Interactive Digital Storytelling
$n
(17th :
$d
2024 :
$c
Barranquilla, Colombia)
$3
3780385
245
1 0
$a
Interactive storytelling
$h
[electronic resource] :
$b
17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2-6, 2024 : proceedings.
$n
Part II /
$c
edited by John T. Murray, María Cecilia Reyes.
260
$a
Cham :
$b
Springer Nature Switzerland :
$b
Imprint: Springer,
$c
2025.
300
$a
xxxiii, 290 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Lecture notes in computer science,
$x
0302-9743 ;
$v
15468
505
0
$a
Virtual Worlds, Performance, Games and Play. -- WILDWOOD: Southside Chicago Worldbuilding Through Interactive Digital Narrative. -- Friendship with AI - Immersive Science Fiction Prototyping for Responsible Innovation. -- Where's the Finance?: A Transmedia Storytelling Experience to Engage Young Adults in Financial Educational Content. -- Navigating Sexualization: A Thematic Analysis of Sexualized Character Design in Modern Video Game Narratives. -- Emotional believability of non-playable game characters. -- Finding Queerness in Gaming: How Players See LGBTQ+ Themes in Non-Queer Games. -- Popcorn Movie: Dynamic Narrative Feedback for Spontaneous Live Action Video Storytelling. -- DreaMR: The Effects of Multisensory Design on Cross-Modal Perception across Genres with Mixed Reality Concert. -- Tools and Systems. -- Building Visual Novels with Social Simulation and Storylets. -- A tool for the calculation of characters' emotions. -- Late Breaking Works. -- Teaching Data Storytelling in a Computational Thinking course for Students in Communications careers. -- El Centro (The Downtown): A Collaborative Transmedia Project among Ibero-American Universities. -- Subliminal Teaching for Elderly People Through Crossmedia Storytelling. -- Affective Sound: Developing a Critical Framework for Audio-Based Interactive Digital Narratives. -- What if we educated students assuming they can think? A plan for a critical education in interactive narratives, games and related fields. -- Fostering Empathy Through Inclusive Interactive Digital Narratives. -- Interactive Digital Narratives for modern historical research. -- Design of knowledge graphs for Interactive Digital Narratives Authoring. -- Being Water : Collaborating with an LLM in an Interactive Digital Narrative (IDN) as Speculative Aesthetics. -- Exploring Collaborative Interactive Digital Narrative Creation in Higher Education Through Narrative Analysis: A Case Study on COVID-19 Storytelling. -- The IDN design model: a proposal for an extended SPP model.
520
$a
This two-volume set, LNCS 15467 and LNCS 15468, constitutes the refereed proceedings of the 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, held in Barranquilla, Colombia, during December 2-6, 2024. The 21 full papers, 9 short papers, and 11 Late-Breaking Works presented here, were carefully reviewed and selected from 75 submissions. The papers presented in these two volumes are organized under the following topical sections: - Part I : Theory, History and Foundations; Social and Cultural Contexts; Interactive Narrative Design; Applications and Case Studies. Part II : Virtual Worlds, Performance, Games and Play; Tools and Systems; Late Breaking Works.
650
0
$a
Interactive multimedia
$x
Congresses.
$3
524884
650
0
$a
Storytelling
$x
Interactive multimedia
$v
Congresses.
$3
3537911
650
0
$a
Artificial intelligence
$v
Congresses.
$3
606815
650
0
$a
Virtual reality
$x
Congresses.
$3
705967
650
0
$a
Human-computer interaction
$x
Congresses.
$3
705966
650
0
$a
Digital storytelling
$v
Congresses.
$3
1004967
650
0
$a
Entertainment computing
$v
Congresses.
$3
880038
650
1 4
$a
Computing Milieux.
$3
893243
650
2 4
$a
Computer Engineering and Networks.
$3
3538504
650
2 4
$a
Artificial Intelligence.
$3
769149
650
2 4
$a
Digital Humanities.
$3
3134775
650
2 4
$a
Computer Communication Networks.
$3
775497
700
1
$a
Murray, John T.
$3
3667607
700
1
$a
Reyes, María Cecilia.
$3
3780386
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Lecture notes in computer science ;
$v
15468.
$3
3780387
856
4 0
$u
https://doi.org/10.1007/978-3-031-78450-7
950
$a
Computer Science (SpringerNature-11645)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9513624
電子資源
11.線上閱覽_V
電子書
EB QA76.76.I59
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入