語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
An Exploration of Varying Attentiona...
~
Oselinsky, Katrina.
FindBook
Google Book
Amazon
博客來
An Exploration of Varying Attentional Focus Strategies on the Exercise Experience.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
An Exploration of Varying Attentional Focus Strategies on the Exercise Experience./
作者:
Oselinsky, Katrina.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2023,
面頁冊數:
119 p.
附註:
Source: Dissertations Abstracts International, Volume: 85-02, Section: A.
Contained By:
Dissertations Abstracts International85-02A.
標題:
Health sciences. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30527449
ISBN:
9798380121415
An Exploration of Varying Attentional Focus Strategies on the Exercise Experience.
Oselinsky, Katrina.
An Exploration of Varying Attentional Focus Strategies on the Exercise Experience.
- Ann Arbor : ProQuest Dissertations & Theses, 2023 - 119 p.
Source: Dissertations Abstracts International, Volume: 85-02, Section: A.
Thesis (Ph.D.)--Colorado State University, 2023.
Background: Research indicates attentional focus (AF) has a significant impact on the overall exercise experience, however, little is known regarding how AF manipulations via the use of distracting technology exerts a beneficial influence on the exercise experience. Additionally, the effect of varying AF strategies on the exercise experience may vary based on individual characteristics and/or familiarity with the exercise task. Purpose: The goal of Study 1 was to determine if distinct exerciser profiles could be created from a sample of group fitness participants. The goal of Study 2 was to determine if AF mediates the relationship between immersive virtual reality (VR) technology and ratings of perceived exertion (RPE)/enjoyment during an exercise session. Methods: In Study 1, a sample of group fitness participants (n=31) completed one traditional cycling class in which only audio cues were presented (AUD) and one video-enhanced immersive cycling class (IMM) in which a combination of music and video images was presented. After each cycling session, participants complete a brief survey that asked them to rate their perceived exertion, AF, and enjoyment of the exercise sessions. In Study 2, additional study volunteers (n=84) were randomly assigned to complete either an audio-only cycling class or an immersive VR-enhanced cycling class in which a combination of music and video images was presented. After cessation of the exercise session, participants completed a brief survey regarding their experiences in which they reported their recalled, in-task AF, RPE, and level of exercise enjoyment. Results: Study 1 leveraged Latent profile analysis (LPA) which indicated three, distinct classes could be drawn from the sample of 31 group fitness participants. These classes were classified as Low Heart Rate (HR) Dissociator, High HR Dissociator, and Associator. Results of Study 2 indicated AF did not act as a mediator relating immersive technology with RPE and exercise enjoyment (n=84). Additionally in Study 2, experimental condition did not have a significant influence on AF, RPE, or enjoyment directly, however, post-hoc, exploratory analyses revealed that average heart rate and time spent working in a moderate to vigorous heart rate zone (i.e., time spent at 70% or greater of age calculated heart rate maximum) were significantly greater in the immersive video enhanced condition than the audio only. Conclusions: Study 1 expands on the extant literature by elucidating the different attentional focus techniques used by different groups of exercisers and the varying response patterns of these sub-groups on commonly assessed exercise experience variables. Study 1 demonstrates the need for a deeper exploration of how individual characteristics differentially impact the exercise experience and how emerging analytical techniques can be employed to create more targeted interventions. Study 2 suggests that although AF was not a mediator relating immersive technology to RPE and exercise enjoyment, this technology does seem to exert a beneficial influence on the exercise experience as evidenced by the increased work rate found in this study. The results of Study 2 suggest future research should seek to identify other causal mechanisms that explain how immersive technology exerts its beneficial influence on the exercise experience.
ISBN: 9798380121415Subjects--Topical Terms:
3168359
Health sciences.
Subjects--Index Terms:
Attentional focus
An Exploration of Varying Attentional Focus Strategies on the Exercise Experience.
LDR
:04487nmm a2200373 4500
001
2398744
005
20240812065024.5
006
m o d
007
cr#unu||||||||
008
251215s2023 ||||||||||||||||| ||eng d
020
$a
9798380121415
035
$a
(MiAaPQ)AAI30527449
035
$a
AAI30527449
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Oselinsky, Katrina.
$3
3768672
245
1 3
$a
An Exploration of Varying Attentional Focus Strategies on the Exercise Experience.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2023
300
$a
119 p.
500
$a
Source: Dissertations Abstracts International, Volume: 85-02, Section: A.
500
$a
Advisor: Graham, Daniel.
502
$a
Thesis (Ph.D.)--Colorado State University, 2023.
520
$a
Background: Research indicates attentional focus (AF) has a significant impact on the overall exercise experience, however, little is known regarding how AF manipulations via the use of distracting technology exerts a beneficial influence on the exercise experience. Additionally, the effect of varying AF strategies on the exercise experience may vary based on individual characteristics and/or familiarity with the exercise task. Purpose: The goal of Study 1 was to determine if distinct exerciser profiles could be created from a sample of group fitness participants. The goal of Study 2 was to determine if AF mediates the relationship between immersive virtual reality (VR) technology and ratings of perceived exertion (RPE)/enjoyment during an exercise session. Methods: In Study 1, a sample of group fitness participants (n=31) completed one traditional cycling class in which only audio cues were presented (AUD) and one video-enhanced immersive cycling class (IMM) in which a combination of music and video images was presented. After each cycling session, participants complete a brief survey that asked them to rate their perceived exertion, AF, and enjoyment of the exercise sessions. In Study 2, additional study volunteers (n=84) were randomly assigned to complete either an audio-only cycling class or an immersive VR-enhanced cycling class in which a combination of music and video images was presented. After cessation of the exercise session, participants completed a brief survey regarding their experiences in which they reported their recalled, in-task AF, RPE, and level of exercise enjoyment. Results: Study 1 leveraged Latent profile analysis (LPA) which indicated three, distinct classes could be drawn from the sample of 31 group fitness participants. These classes were classified as Low Heart Rate (HR) Dissociator, High HR Dissociator, and Associator. Results of Study 2 indicated AF did not act as a mediator relating immersive technology with RPE and exercise enjoyment (n=84). Additionally in Study 2, experimental condition did not have a significant influence on AF, RPE, or enjoyment directly, however, post-hoc, exploratory analyses revealed that average heart rate and time spent working in a moderate to vigorous heart rate zone (i.e., time spent at 70% or greater of age calculated heart rate maximum) were significantly greater in the immersive video enhanced condition than the audio only. Conclusions: Study 1 expands on the extant literature by elucidating the different attentional focus techniques used by different groups of exercisers and the varying response patterns of these sub-groups on commonly assessed exercise experience variables. Study 1 demonstrates the need for a deeper exploration of how individual characteristics differentially impact the exercise experience and how emerging analytical techniques can be employed to create more targeted interventions. Study 2 suggests that although AF was not a mediator relating immersive technology to RPE and exercise enjoyment, this technology does seem to exert a beneficial influence on the exercise experience as evidenced by the increased work rate found in this study. The results of Study 2 suggest future research should seek to identify other causal mechanisms that explain how immersive technology exerts its beneficial influence on the exercise experience.
590
$a
School code: 0053.
650
4
$a
Health sciences.
$3
3168359
650
4
$a
Health education.
$3
559086
650
4
$a
Behavioral psychology.
$3
2122788
650
4
$a
Physiological psychology.
$3
2144820
653
$a
Attentional focus
653
$a
Exercise enjoyment
653
$a
Physical activity
690
$a
0566
690
$a
0989
690
$a
0680
690
$a
0384
710
2
$a
Colorado State University.
$b
Psychology.
$3
1669921
773
0
$t
Dissertations Abstracts International
$g
85-02A.
790
$a
0053
791
$a
Ph.D.
792
$a
2023
793
$a
English
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30527449
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9507064
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入