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An Approach for Designing Board Game...
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Han, Hefei.
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An Approach for Designing Board Games that Promote Children's Social Skills.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
An Approach for Designing Board Games that Promote Children's Social Skills./
作者:
Han, Hefei.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2022,
面頁冊數:
116 p.
附註:
Source: Masters Abstracts International, Volume: 84-03.
Contained By:
Masters Abstracts International84-03.
標題:
Teaching. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29288774
ISBN:
9798845459589
An Approach for Designing Board Games that Promote Children's Social Skills.
Han, Hefei.
An Approach for Designing Board Games that Promote Children's Social Skills.
- Ann Arbor : ProQuest Dissertations & Theses, 2022 - 116 p.
Source: Masters Abstracts International, Volume: 84-03.
Thesis (M.I.D.)--Auburn University, 2022.
This item must not be sold to any third party vendors.
As the world becomes more and more cooperative, children's development of social skills becomes increasingly vital to their personal growth, and most importantly, future success in adulthood. Traditionally, educators intervene in children's social skills development through the method of direct instruction. Despite being empirically proven and widely applied, its effectiveness is limited mainly because of a lack of motivation and simulation. Alternatively, this thesis bases itself on the unparalleled value of play-an innate activity of humankind, specifically playing board games-an archaic yet timeless entertainment, on facilitating the development of children's social skills. Although the benefits of playing board games on children's social skills development have been verified both theoretically and practically, there are few resources available to designers on how to design board games to this end. This thesis reviews the literature on child development, childhood education, and play study in line with the thinking and doing from the industry of educational games and board games, and proposes a new, and hopefully optimal, approach for designing board games that promote children's social skills as the research result. At the end of this thesis, a board game prototype was provided to partially demonstrate how this approach works in practice. With inevitable limitations and imperfections, this thesis remains a good start for further research nevertheless.
ISBN: 9798845459589Subjects--Topical Terms:
517098
Teaching.
An Approach for Designing Board Games that Promote Children's Social Skills.
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As the world becomes more and more cooperative, children's development of social skills becomes increasingly vital to their personal growth, and most importantly, future success in adulthood. Traditionally, educators intervene in children's social skills development through the method of direct instruction. Despite being empirically proven and widely applied, its effectiveness is limited mainly because of a lack of motivation and simulation. Alternatively, this thesis bases itself on the unparalleled value of play-an innate activity of humankind, specifically playing board games-an archaic yet timeless entertainment, on facilitating the development of children's social skills. Although the benefits of playing board games on children's social skills development have been verified both theoretically and practically, there are few resources available to designers on how to design board games to this end. This thesis reviews the literature on child development, childhood education, and play study in line with the thinking and doing from the industry of educational games and board games, and proposes a new, and hopefully optimal, approach for designing board games that promote children's social skills as the research result. At the end of this thesis, a board game prototype was provided to partially demonstrate how this approach works in practice. With inevitable limitations and imperfections, this thesis remains a good start for further research nevertheless.
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