語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Serious game design principles: The ...
~
Martin, Michael W.
FindBook
Google Book
Amazon
博客來
Serious game design principles: The impact of game design on learning outcomes.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Serious game design principles: The impact of game design on learning outcomes./
作者:
Martin, Michael W.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2012,
面頁冊數:
163 p.
附註:
Source: Dissertations Abstracts International, Volume: 74-06, Section: B.
Contained By:
Dissertations Abstracts International74-06B.
標題:
Science education. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3529179
ISBN:
9781267649560
Serious game design principles: The impact of game design on learning outcomes.
Martin, Michael W.
Serious game design principles: The impact of game design on learning outcomes.
- Ann Arbor : ProQuest Dissertations & Theses, 2012 - 163 p.
Source: Dissertations Abstracts International, Volume: 74-06, Section: B.
Thesis (Ph.D.)--Old Dominion University, 2012.
This item must not be added to any third party search indexes.
This dissertation examines the research question "How do video game design principles affect learning outcomes in serious games?" This research first develops a theoretical foundation concerning the meaning of the terms "game" and "serious game". This conceptual clarification is broken down into analytic propositions, which state that games have participants, rules, goals and challenges, and synthetic propositions, which state that the games should be intrinsically compelling, provide meaningful choices, and be self encapsulated. Based on these synthetic propositions, three hypotheses were developed. The hypotheses are that games with an enhanced aesthetic presentation, more meaningful choices, or provide player competition will elicit higher learning outcomes than identical games without these factors. These hypotheses were tested via a quantitative experiment involving 172 undergraduate students in the Old Dominion University Chemistry Department. The students were asked to play a chemistry-oriented serious game entitled Element Solitaire©, which was created by the research author. The students were randomly given different treatments of the Element Solitaire© game to play, and the difference between their learning outcomes were compared. The experimental results demonstrated that the aesthetic presentation of a game can have a significant impact upon the learning outcome. The experiment was not able to discern significant effects from the choice or competition conditions, but further examination of the experimental data did reveal some insight into these aspects of serious game design. Choices need to provide the player with options that have a sufficient value that they will be considered and the application of competition within games needs to be judiciously implemented to promote a positive affect for all players. The results of the theoretical foundations and empirical evidence were then combined with additional theoretical research to develop a set of design principles and a proposed serious game development process. These guidelines were researched and examined via the design and development process of several serious game prototypes and the examination of a large body of existing serious games. The end result is a practical procedure that is rooted in theory and quantitative experimentation.
ISBN: 9781267649560Subjects--Topical Terms:
521340
Science education.
Subjects--Index Terms:
Game design
Serious game design principles: The impact of game design on learning outcomes.
LDR
:03650nmm a2200409 4500
001
2396439
005
20240611104251.5
006
m o d
007
cr#unu||||||||
008
251215s2012 ||||||||||||||||| ||eng d
020
$a
9781267649560
035
$a
(MiAaPQ)AAI3529179
035
$a
AAI3529179
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Martin, Michael W.
$3
3766133
245
1 0
$a
Serious game design principles: The impact of game design on learning outcomes.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2012
300
$a
163 p.
500
$a
Source: Dissertations Abstracts International, Volume: 74-06, Section: B.
500
$a
Publisher info.: Dissertation/Thesis.
500
$a
Advisor: Shen, Yuzhong.
502
$a
Thesis (Ph.D.)--Old Dominion University, 2012.
506
$a
This item must not be added to any third party search indexes.
506
$a
This item must not be sold to any third party vendors.
520
$a
This dissertation examines the research question "How do video game design principles affect learning outcomes in serious games?" This research first develops a theoretical foundation concerning the meaning of the terms "game" and "serious game". This conceptual clarification is broken down into analytic propositions, which state that games have participants, rules, goals and challenges, and synthetic propositions, which state that the games should be intrinsically compelling, provide meaningful choices, and be self encapsulated. Based on these synthetic propositions, three hypotheses were developed. The hypotheses are that games with an enhanced aesthetic presentation, more meaningful choices, or provide player competition will elicit higher learning outcomes than identical games without these factors. These hypotheses were tested via a quantitative experiment involving 172 undergraduate students in the Old Dominion University Chemistry Department. The students were asked to play a chemistry-oriented serious game entitled Element Solitaire©, which was created by the research author. The students were randomly given different treatments of the Element Solitaire© game to play, and the difference between their learning outcomes were compared. The experimental results demonstrated that the aesthetic presentation of a game can have a significant impact upon the learning outcome. The experiment was not able to discern significant effects from the choice or competition conditions, but further examination of the experimental data did reveal some insight into these aspects of serious game design. Choices need to provide the player with options that have a sufficient value that they will be considered and the application of competition within games needs to be judiciously implemented to promote a positive affect for all players. The results of the theoretical foundations and empirical evidence were then combined with additional theoretical research to develop a set of design principles and a proposed serious game development process. These guidelines were researched and examined via the design and development process of several serious game prototypes and the examination of a large body of existing serious games. The end result is a practical procedure that is rooted in theory and quantitative experimentation.
590
$a
School code: 0418.
650
4
$a
Science education.
$3
521340
650
4
$a
Computer science.
$3
523869
650
4
$a
Information technology.
$3
532993
650
4
$a
Instructional design.
$3
3172279
653
$a
Game design
653
$a
Learning outcomes
653
$a
Video games
690
$a
0447
690
$a
0489
690
$a
0714
690
$a
0984
710
2
$a
Old Dominion University.
$3
1020684
773
0
$t
Dissertations Abstracts International
$g
74-06B.
790
$a
0418
791
$a
Ph.D.
792
$a
2012
793
$a
English
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3529179
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9504759
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入