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Increasing Retention and Knowledge T...
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Thorn, Kevin.
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Increasing Retention and Knowledge Transfer Through Digital Storytelling and the Comics Medium: A Design Case.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Increasing Retention and Knowledge Transfer Through Digital Storytelling and the Comics Medium: A Design Case./
作者:
Thorn, Kevin.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2023,
面頁冊數:
161 p.
附註:
Source: Dissertations Abstracts International, Volume: 85-01, Section: A.
Contained By:
Dissertations Abstracts International85-01A.
標題:
Instructional design. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30528941
ISBN:
9798379903329
Increasing Retention and Knowledge Transfer Through Digital Storytelling and the Comics Medium: A Design Case.
Thorn, Kevin.
Increasing Retention and Knowledge Transfer Through Digital Storytelling and the Comics Medium: A Design Case.
- Ann Arbor : ProQuest Dissertations & Theses, 2023 - 161 p.
Source: Dissertations Abstracts International, Volume: 85-01, Section: A.
Thesis (Ed.D.)--The University of Memphis, 2023.
This item must not be sold to any third party vendors.
Asynchronous multimedia learning is a common form of delivering training in the workforce industry, and organizations rely on a completion status to measure that training. However, measuring retention and knowledge transfer of new material rarely occurs during asynchronous learning. Grounded in the Visual Language Theory (VLT) and a delivery modality of digital storytelling (DST) suggest that sequential images presented as a visual narrative have higher degrees of retention. Thus, knowledge transfer occurs when learners relate to the narrative and visual applications when engaging with a comics approach to learning. From 2019-2022 a story emerged to design and develop an asynchronous digital storytelling comic narrative about simulation obstetrics training for distribution to 700 nurses in Bihar, India. Chapter 1 introduces digital storytelling and the use of comics in medical education. Chapter 2 explores the literature around visual language theory, digital storytelling, and andragogy in comics. Chapter 3 investigates the initial design beginning in 2018 with the implementation study, to the Simulation Educator Training redesign in 2019. A thorough needs assessment introduces Chapter 4 with learner and context analysis, exposing communication barriers, culture representation, character development, and technology challenges. The initial deployment and subsequent feedback survey in late 2019 resulted in a major redesign beginning in 2020. The following two years resulted in ten comic episodes with shorter seat time, more in-depth explanations of abstract concepts, and interactive scenarios to practice real-world situations. Chapter 5 concludes with lessons learned, opportunities, and closing with the results of a final study conducted in late 2021 and published in February 2022 in the International Journal of Environmental Research and Public Health, resulting in an 86% increase in retention.
ISBN: 9798379903329Subjects--Topical Terms:
3172279
Instructional design.
Subjects--Index Terms:
Asynchronous learning
Increasing Retention and Knowledge Transfer Through Digital Storytelling and the Comics Medium: A Design Case.
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Asynchronous multimedia learning is a common form of delivering training in the workforce industry, and organizations rely on a completion status to measure that training. However, measuring retention and knowledge transfer of new material rarely occurs during asynchronous learning. Grounded in the Visual Language Theory (VLT) and a delivery modality of digital storytelling (DST) suggest that sequential images presented as a visual narrative have higher degrees of retention. Thus, knowledge transfer occurs when learners relate to the narrative and visual applications when engaging with a comics approach to learning. From 2019-2022 a story emerged to design and develop an asynchronous digital storytelling comic narrative about simulation obstetrics training for distribution to 700 nurses in Bihar, India. Chapter 1 introduces digital storytelling and the use of comics in medical education. Chapter 2 explores the literature around visual language theory, digital storytelling, and andragogy in comics. Chapter 3 investigates the initial design beginning in 2018 with the implementation study, to the Simulation Educator Training redesign in 2019. A thorough needs assessment introduces Chapter 4 with learner and context analysis, exposing communication barriers, culture representation, character development, and technology challenges. The initial deployment and subsequent feedback survey in late 2019 resulted in a major redesign beginning in 2020. The following two years resulted in ten comic episodes with shorter seat time, more in-depth explanations of abstract concepts, and interactive scenarios to practice real-world situations. Chapter 5 concludes with lessons learned, opportunities, and closing with the results of a final study conducted in late 2021 and published in February 2022 in the International Journal of Environmental Research and Public Health, resulting in an 86% increase in retention.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30528941
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