語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Digital Mexican: Visual Representati...
~
Palomares, Angel Martin.
FindBook
Google Book
Amazon
博客來
Digital Mexican: Visual Representation in Video Games.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Digital Mexican: Visual Representation in Video Games./
作者:
Palomares, Angel Martin.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2023,
面頁冊數:
201 p.
附註:
Source: Masters Abstracts International, Volume: 85-02.
Contained By:
Masters Abstracts International85-02.
標題:
Multimedia communications. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30528026
ISBN:
9798380143905
Digital Mexican: Visual Representation in Video Games.
Palomares, Angel Martin.
Digital Mexican: Visual Representation in Video Games.
- Ann Arbor : ProQuest Dissertations & Theses, 2023 - 201 p.
Source: Masters Abstracts International, Volume: 85-02.
Thesis (M.S.)--Drexel University, 2023.
This item must not be sold to any third party vendors.
People all over the world enjoy playing video games. Audiences worldwide have enthusiastically embraced video games. Although video games are popular, minorities may not be adequately represented in them. In games, their cultures are frequently reduced to stereotypical portrayals, which are all too familiar. Mexican culture and people are commonly stereotyped, underrepresented, misrepresented, and appropriated. The objective of this thesis was to gather and evaluate data from Mexican gamers using a grounded theory approach with an empirical lens. The aim was to gain insights into the qualitative analysis of their emotions and opinions towards their depiction in video games and the utilization of their cultural elements. To facilitate future game development, an interactive website was created to guide the appropriate use of Mexican culture. The findings from the gathered data revealed that Mexican gamers expressed dissatisfaction with how they are stereotyped in video games, expressed a desire for more representation, expressed discontent with the misrepresentation of Mexico, and expressed concerns about cultural appropriation.
ISBN: 9798380143905Subjects--Topical Terms:
590562
Multimedia communications.
Subjects--Index Terms:
Cultural appropriation
Digital Mexican: Visual Representation in Video Games.
LDR
:02357nmm a2200409 4500
001
2394546
005
20240422071036.5
006
m o d
007
cr#unu||||||||
008
251215s2023 ||||||||||||||||| ||eng d
020
$a
9798380143905
035
$a
(MiAaPQ)AAI30528026
035
$a
AAI30528026
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Palomares, Angel Martin.
$3
3764023
245
1 0
$a
Digital Mexican: Visual Representation in Video Games.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2023
300
$a
201 p.
500
$a
Source: Masters Abstracts International, Volume: 85-02.
500
$a
Advisor: Matus-Mendoza, Mariadelaluz.
502
$a
Thesis (M.S.)--Drexel University, 2023.
506
$a
This item must not be sold to any third party vendors.
520
$a
People all over the world enjoy playing video games. Audiences worldwide have enthusiastically embraced video games. Although video games are popular, minorities may not be adequately represented in them. In games, their cultures are frequently reduced to stereotypical portrayals, which are all too familiar. Mexican culture and people are commonly stereotyped, underrepresented, misrepresented, and appropriated. The objective of this thesis was to gather and evaluate data from Mexican gamers using a grounded theory approach with an empirical lens. The aim was to gain insights into the qualitative analysis of their emotions and opinions towards their depiction in video games and the utilization of their cultural elements. To facilitate future game development, an interactive website was created to guide the appropriate use of Mexican culture. The findings from the gathered data revealed that Mexican gamers expressed dissatisfaction with how they are stereotyped in video games, expressed a desire for more representation, expressed discontent with the misrepresentation of Mexico, and expressed concerns about cultural appropriation.
590
$a
School code: 0065.
650
4
$a
Multimedia communications.
$3
590562
650
4
$a
Hispanic American studies.
$3
2122745
650
4
$a
Design.
$3
518875
653
$a
Cultural appropriation
653
$a
Mexicans
653
$a
Misrepresentation
653
$a
Racial stereotypes
653
$a
Underrepresentation
653
$a
Video games
690
$a
0558
690
$a
0737
690
$a
0389
710
2
$a
Drexel University.
$b
Digital Media (Westphal College of Media Arts and Design).
$3
3342374
773
0
$t
Masters Abstracts International
$g
85-02.
790
$a
0065
791
$a
M.S.
792
$a
2023
793
$a
English
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30528026
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9502866
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入