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A New Approach to Digitizing Cultural Heritage : = Constructing Immersive VR Experiences of Traditional Huizhou Architecture.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
A New Approach to Digitizing Cultural Heritage :/
其他題名:
Constructing Immersive VR Experiences of Traditional Huizhou Architecture.
作者:
Wei, Ziqiao.
面頁冊數:
1 online resource (112 pages)
附註:
Source: Masters Abstracts International, Volume: 84-11.
Contained By:
Masters Abstracts International84-11.
標題:
Technical communication. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30312629click for full text (PQDT)
ISBN:
9798379576585
A New Approach to Digitizing Cultural Heritage : = Constructing Immersive VR Experiences of Traditional Huizhou Architecture.
Wei, Ziqiao.
A New Approach to Digitizing Cultural Heritage :
Constructing Immersive VR Experiences of Traditional Huizhou Architecture. - 1 online resource (112 pages)
Source: Masters Abstracts International, Volume: 84-11.
Thesis (M.A.)--Duke University, 2023.
Includes bibliographical references
Vernacular architectural studies are an integral part of the world's cultural heritage research. Compared with other tangible or intangible cultural heritage, the physical properties of vernacular architecture and its site-specific nature make it difficult to be physically exhibited in museums, thus limiting the dissemination of vernacular culture and impeding the potential conservation awareness of its audiences. The development of new media technology in the 21st century, represented by virtual reality in particular, has helped to alleviate this cultural communication deadlock. This thesis focuses on the traditional architecture of Huizhou, and consists of a written paper and a digital project. The written paper explores the origins of Huizhou culture and discusses how long-term developments in ethnography, social history, and the natural environment have influenced the unique appearance and design concepts of Huizhou architecture. Moreover, based on the spatial affordances of digital media, the paper discusses how virtual reality (VR) technology can enhance the experience of, accessibility to, and interactivity with Huizhou architecture as represented through 3D reconstruction. The digital part of the thesis is a VR application called "Virtual Huizhou," and was developed in Unreal Engine 5. This application is a 3D reconstruction of Yin Yu Tang. It will also demonstrate the role of VR in enhancing visitors' interests and evoking cultural and emotional experiences through the following aspects: 3D models, interface design, and user experience functionalities.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798379576585Subjects--Topical Terms:
3172863
Technical communication.
Subjects--Index Terms:
3D reconstructionIndex Terms--Genre/Form:
542853
Electronic books.
A New Approach to Digitizing Cultural Heritage : = Constructing Immersive VR Experiences of Traditional Huizhou Architecture.
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Vernacular architectural studies are an integral part of the world's cultural heritage research. Compared with other tangible or intangible cultural heritage, the physical properties of vernacular architecture and its site-specific nature make it difficult to be physically exhibited in museums, thus limiting the dissemination of vernacular culture and impeding the potential conservation awareness of its audiences. The development of new media technology in the 21st century, represented by virtual reality in particular, has helped to alleviate this cultural communication deadlock. This thesis focuses on the traditional architecture of Huizhou, and consists of a written paper and a digital project. The written paper explores the origins of Huizhou culture and discusses how long-term developments in ethnography, social history, and the natural environment have influenced the unique appearance and design concepts of Huizhou architecture. Moreover, based on the spatial affordances of digital media, the paper discusses how virtual reality (VR) technology can enhance the experience of, accessibility to, and interactivity with Huizhou architecture as represented through 3D reconstruction. The digital part of the thesis is a VR application called "Virtual Huizhou," and was developed in Unreal Engine 5. This application is a 3D reconstruction of Yin Yu Tang. It will also demonstrate the role of VR in enhancing visitors' interests and evoking cultural and emotional experiences through the following aspects: 3D models, interface design, and user experience functionalities.
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