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Learning and Social Interactions Wtihin the World Climate Simulation : = How Self-Efficacy and Collective Efficacy Shape Cliamte Action.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Learning and Social Interactions Wtihin the World Climate Simulation :/
Reminder of title:
How Self-Efficacy and Collective Efficacy Shape Cliamte Action.
Author:
Hensel, Margaret.
Description:
1 online resource (66 pages)
Notes:
Source: Masters Abstracts International, Volume: 82-08.
Contained By:
Masters Abstracts International82-08.
Subject:
Climate change. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28155596click for full text (PQDT)
ISBN:
9798569981519
Learning and Social Interactions Wtihin the World Climate Simulation : = How Self-Efficacy and Collective Efficacy Shape Cliamte Action.
Hensel, Margaret.
Learning and Social Interactions Wtihin the World Climate Simulation :
How Self-Efficacy and Collective Efficacy Shape Cliamte Action. - 1 online resource (66 pages)
Source: Masters Abstracts International, Volume: 82-08.
Thesis (M.S.)--University of Massachusetts Lowell, 2021.
Includes bibliographical references
Despite clear scientific evidence to support the urgent need to cut greenhouse gas emissions, societal action remains inadequate to meet international climate goals. New approaches in climate change communication are needed to motivate science-based action. World Climate is an interactive, engaging, and socially rich role-play simulation that enables participants to negotiate a climate agreement to limit warming to 2°C above pre-industrial levels. During the simulation participants use a computer model, C-ROADS, grounded in the best available science to receive immediate feedback on the implications of their decisions. Through role-play, participants discover how climate change will impact society, where a disproportionate number of impacts will affect individuals who contributed least to the problem. In 2019, several programs that assist high school and college students who come from disadvantaged backgrounds, including low-income and first generation-in-college students, implemented the World Climate simulation. Participants who displayed the largest gains in their sense of urgency around climate change, measured through pre- and post-experience surveys, were invited to participate in a semi-structured interview regarding their experience. Twelve participants from across four different simulation sessions were interviewed, and their responses were transcribed and categorized into codes. Relationships were then identified between codes to create a causal loop diagram. Causal loop diagramming is a system dynamics tool that is used to visually depict relationships between variables in a system. Results show that the simulation increased participants' perception of the risk of and sense of urgency to address climate change. Furthermore, findings highlight the important role that both collective efficacy and self-efficacy play in participants' desire to take action. Insights from this study show that participatory approaches like World Climate can change individuals' perspectives on climate change and incite climate action through group engagement guided by climate modeling.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798569981519Subjects--Topical Terms:
2079509
Climate change.
Subjects--Index Terms:
Climate actionIndex Terms--Genre/Form:
542853
Electronic books.
Learning and Social Interactions Wtihin the World Climate Simulation : = How Self-Efficacy and Collective Efficacy Shape Cliamte Action.
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Despite clear scientific evidence to support the urgent need to cut greenhouse gas emissions, societal action remains inadequate to meet international climate goals. New approaches in climate change communication are needed to motivate science-based action. World Climate is an interactive, engaging, and socially rich role-play simulation that enables participants to negotiate a climate agreement to limit warming to 2°C above pre-industrial levels. During the simulation participants use a computer model, C-ROADS, grounded in the best available science to receive immediate feedback on the implications of their decisions. Through role-play, participants discover how climate change will impact society, where a disproportionate number of impacts will affect individuals who contributed least to the problem. In 2019, several programs that assist high school and college students who come from disadvantaged backgrounds, including low-income and first generation-in-college students, implemented the World Climate simulation. Participants who displayed the largest gains in their sense of urgency around climate change, measured through pre- and post-experience surveys, were invited to participate in a semi-structured interview regarding their experience. Twelve participants from across four different simulation sessions were interviewed, and their responses were transcribed and categorized into codes. Relationships were then identified between codes to create a causal loop diagram. Causal loop diagramming is a system dynamics tool that is used to visually depict relationships between variables in a system. Results show that the simulation increased participants' perception of the risk of and sense of urgency to address climate change. Furthermore, findings highlight the important role that both collective efficacy and self-efficacy play in participants' desire to take action. Insights from this study show that participatory approaches like World Climate can change individuals' perspectives on climate change and incite climate action through group engagement guided by climate modeling.
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click for full text (PQDT)
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