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Motion and Driving : = How Different Types of Physical Motion Cues Influence Driving Performance and Simulator Sickness in Younger and Older Adults.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Motion and Driving :/
其他題名:
How Different Types of Physical Motion Cues Influence Driving Performance and Simulator Sickness in Younger and Older Adults.
作者:
Nowosielski, Robert Joseph.
面頁冊數:
1 online resource (143 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-05, Section: B.
Contained By:
Dissertations Abstracts International84-05B.
標題:
Cognitive psychology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29253637click for full text (PQDT)
ISBN:
9798834077091
Motion and Driving : = How Different Types of Physical Motion Cues Influence Driving Performance and Simulator Sickness in Younger and Older Adults.
Nowosielski, Robert Joseph.
Motion and Driving :
How Different Types of Physical Motion Cues Influence Driving Performance and Simulator Sickness in Younger and Older Adults. - 1 online resource (143 pages)
Source: Dissertations Abstracts International, Volume: 84-05, Section: B.
Thesis (Ph.D.)--University of Toronto (Canada), 2022.
Includes bibliographical references
Vestibular function changes with older age, but the effects of these changes on functional activities requiring self-motion perception are largely unknown. Driving is a complex task that involves the use of vestibular inputs to guide self-motion perception and behaviours. However, little is known about how different types of physical motion (i.e., vestibular cues), such as yaw motion and full motion (7-degree-of-freedom) affect driving performance differently in younger and older adults. Driving simulators offer an effective means of studying the effects of physical motion cues on driving outcomes in younger and older adults.Chapter 2 of this thesis investigated how different kinds of motion cues (no motion, yaw motion, and full motion) affected simulated driving performance in younger and older adults. Driving environments were made up of eight scenario elements (e.g., curves, hills, turns) to strategically target vestibular cues. Results demonstrated that physical motion cues did not systematically and consistently affect driving performance across all scenario elements. The general patterns,iiihowever, suggest that added motion cues lead to better driving performance for both age groups, with effects being particularly apparent for certain driving metrics (e.g., mean speed). Driving simulators are also known to induce simulator sickness in some users. The prevalence and severity of simulator sickness is influenced by different factors, including motion capabilities and time of exposure. It is hypothesized that simulator sickness may be the result of sensory conflicts (visual-vestibular) and therefore, adding different types of congruent physical motion cues to visual displays may reduce symptoms. Therefore, in Chapter 3 using the same driving scenarios as Chapter 2, I investigated how different types of physical motion cues (no motion, yaw motion, and full motion) affect simulator sickness, over time of exposure, between younger and older adults. The results demonstrated no main effect of motion condition or age on simulator sickness, however, the addition of motion cues prevented simulator sickness from increasing over time of exposure. Together this thesis contributes to a fundamental understanding of how physical motions of different types influence self-motion perception, driving behaviours, and simulator sickness, which may have implications for vehicle and simulator-related research and application.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798834077091Subjects--Topical Terms:
523881
Cognitive psychology.
Subjects--Index Terms:
7-degree-of-freedomIndex Terms--Genre/Form:
542853
Electronic books.
Motion and Driving : = How Different Types of Physical Motion Cues Influence Driving Performance and Simulator Sickness in Younger and Older Adults.
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Vestibular function changes with older age, but the effects of these changes on functional activities requiring self-motion perception are largely unknown. Driving is a complex task that involves the use of vestibular inputs to guide self-motion perception and behaviours. However, little is known about how different types of physical motion (i.e., vestibular cues), such as yaw motion and full motion (7-degree-of-freedom) affect driving performance differently in younger and older adults. Driving simulators offer an effective means of studying the effects of physical motion cues on driving outcomes in younger and older adults.Chapter 2 of this thesis investigated how different kinds of motion cues (no motion, yaw motion, and full motion) affected simulated driving performance in younger and older adults. Driving environments were made up of eight scenario elements (e.g., curves, hills, turns) to strategically target vestibular cues. Results demonstrated that physical motion cues did not systematically and consistently affect driving performance across all scenario elements. The general patterns,iiihowever, suggest that added motion cues lead to better driving performance for both age groups, with effects being particularly apparent for certain driving metrics (e.g., mean speed). Driving simulators are also known to induce simulator sickness in some users. The prevalence and severity of simulator sickness is influenced by different factors, including motion capabilities and time of exposure. It is hypothesized that simulator sickness may be the result of sensory conflicts (visual-vestibular) and therefore, adding different types of congruent physical motion cues to visual displays may reduce symptoms. Therefore, in Chapter 3 using the same driving scenarios as Chapter 2, I investigated how different types of physical motion cues (no motion, yaw motion, and full motion) affect simulator sickness, over time of exposure, between younger and older adults. The results demonstrated no main effect of motion condition or age on simulator sickness, however, the addition of motion cues prevented simulator sickness from increasing over time of exposure. Together this thesis contributes to a fundamental understanding of how physical motions of different types influence self-motion perception, driving behaviours, and simulator sickness, which may have implications for vehicle and simulator-related research and application.
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