語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
FindBook
Google Book
Amazon
博客來
Researching Ways to Arouse Empathy in Simulation Game Design.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Researching Ways to Arouse Empathy in Simulation Game Design./
作者:
Xue, Jiafan.
面頁冊數:
1 online resource (44 pages)
附註:
Source: Masters Abstracts International, Volume: 84-05.
Contained By:
Masters Abstracts International84-05.
標題:
Design. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29168463click for full text (PQDT)
ISBN:
9798352947050
Researching Ways to Arouse Empathy in Simulation Game Design.
Xue, Jiafan.
Researching Ways to Arouse Empathy in Simulation Game Design.
- 1 online resource (44 pages)
Source: Masters Abstracts International, Volume: 84-05.
Thesis (M.S.)--Northeastern University, 2022.
Includes bibliographical references
This research mainly explored the methods and techniques of arousing empathy between players and customer service personnel in service simulation games. It also evaluated the effect of the empathy experience of players that the game arouses. The methodology used in this study is a quantitative method based on a survey. By designing and developing a simulation game with a customer service staff as the protagonist, recruiting participants to play the game, and filling in the survey after their play, I collected the results that indicated players' perceptions and feelings about customer service staff experience and empathy experience. The results showed that the game could successfully shape the experience of the customer service staff for the player and arouse the player's empathy for the protagonist. The results of this research could be used as a guide for customer service simulation game design methods and techniques, and also provide game designers with a series of techniques and methods reference to induce empathy in games.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798352947050Subjects--Topical Terms:
518875
Design.
Subjects--Index Terms:
Customer serviceIndex Terms--Genre/Form:
542853
Electronic books.
Researching Ways to Arouse Empathy in Simulation Game Design.
LDR
:02363nmm a2200385K 4500
001
2363752
005
20231127094549.5
006
m o d
007
cr mn ---uuuuu
008
241011s2022 xx obm 000 0 eng d
020
$a
9798352947050
035
$a
(MiAaPQ)AAI29168463
035
$a
AAI29168463
040
$a
MiAaPQ
$b
eng
$c
MiAaPQ
$d
NTU
100
1
$a
Xue, Jiafan.
$3
3704529
245
1 0
$a
Researching Ways to Arouse Empathy in Simulation Game Design.
264
0
$c
2022
300
$a
1 online resource (44 pages)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
500
$a
Source: Masters Abstracts International, Volume: 84-05.
500
$a
Includes supplementary digital materials.
500
$a
Advisor: Pearce, Celia.
502
$a
Thesis (M.S.)--Northeastern University, 2022.
504
$a
Includes bibliographical references
520
$a
This research mainly explored the methods and techniques of arousing empathy between players and customer service personnel in service simulation games. It also evaluated the effect of the empathy experience of players that the game arouses. The methodology used in this study is a quantitative method based on a survey. By designing and developing a simulation game with a customer service staff as the protagonist, recruiting participants to play the game, and filling in the survey after their play, I collected the results that indicated players' perceptions and feelings about customer service staff experience and empathy experience. The results showed that the game could successfully shape the experience of the customer service staff for the player and arouse the player's empathy for the protagonist. The results of this research could be used as a guide for customer service simulation game design methods and techniques, and also provide game designers with a series of techniques and methods reference to induce empathy in games.
533
$a
Electronic reproduction.
$b
Ann Arbor, Mich. :
$c
ProQuest,
$d
2023
538
$a
Mode of access: World Wide Web
650
4
$a
Design.
$3
518875
650
4
$a
Personality psychology.
$3
2144789
653
$a
Customer service
653
$a
Empathy
653
$a
Game design
653
$a
Simulation game
655
7
$a
Electronic books.
$2
lcsh
$3
542853
690
$a
0389
690
$a
0625
710
2
$a
ProQuest Information and Learning Co.
$3
783688
710
2
$a
Northeastern University.
$b
Department of Art + Design.
$3
3191980
773
0
$t
Masters Abstracts International
$g
84-05.
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29168463
$z
click for full text (PQDT)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9486108
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入