語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
FindBook
Google Book
Amazon
博客來
Techno-Intransigence : = The Resistances to Representation in Video Games.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Techno-Intransigence :/
其他題名:
The Resistances to Representation in Video Games.
作者:
Golden, Katherine.
面頁冊數:
1 online resource (130 pages)
附註:
Source: Masters Abstracts International, Volume: 84-04.
Contained By:
Masters Abstracts International84-04.
標題:
Multimedia communications. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29397907click for full text (PQDT)
ISBN:
9798352912928
Techno-Intransigence : = The Resistances to Representation in Video Games.
Golden, Katherine.
Techno-Intransigence :
The Resistances to Representation in Video Games. - 1 online resource (130 pages)
Source: Masters Abstracts International, Volume: 84-04.
Thesis (A.L.M.)--Harvard University, 2022.
Includes bibliographical references
Though video games are the new dominant media in entertainment, there is a significant disparity in representation of gender, race, and sexuality. Upon examination of major titles and their supporting texts such as The Last of Us, The Last of Us Part II, Horizon Zero Dawn, Horizon Forbidden West, Battlefield, Assassin's Creed, Final Fantasy VII Remake, and League of Legends, this disparity is largely attributed to a resistance to improving diversity due to financial risk aversion, technical decisions made for game engines that inadvertently limit capacity for visual representation, a workforce that skews heavily male, and an industry culture that encourages coworker competition rather than work/life balance. I will argue that diversity, equity, inclusion, and accessibility improvements result from implementation of equitable game design practices, improving game studio culture from the top down by hiring diverse talent in leadership positions, and fostering a people-first culture that values collaboration, empathy, and work/life balance.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798352912928Subjects--Topical Terms:
590562
Multimedia communications.
Subjects--Index Terms:
DiversityIndex Terms--Genre/Form:
542853
Electronic books.
Techno-Intransigence : = The Resistances to Representation in Video Games.
LDR
:02403nmm a2200397K 4500
001
2361729
005
20231027101308.5
006
m o d
007
cr mn ---uuuuu
008
241011s2022 xx obm 000 0 eng d
020
$a
9798352912928
035
$a
(MiAaPQ)AAI29397907
035
$a
AAI29397907
040
$a
MiAaPQ
$b
eng
$c
MiAaPQ
$d
NTU
100
1
$a
Golden, Katherine.
$3
3702414
245
1 0
$a
Techno-Intransigence :
$b
The Resistances to Representation in Video Games.
264
0
$c
2022
300
$a
1 online resource (130 pages)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
500
$a
Source: Masters Abstracts International, Volume: 84-04.
500
$a
Advisor: Martin, Richard J.;Robichaud, Christopher.
502
$a
Thesis (A.L.M.)--Harvard University, 2022.
504
$a
Includes bibliographical references
520
$a
Though video games are the new dominant media in entertainment, there is a significant disparity in representation of gender, race, and sexuality. Upon examination of major titles and their supporting texts such as The Last of Us, The Last of Us Part II, Horizon Zero Dawn, Horizon Forbidden West, Battlefield, Assassin's Creed, Final Fantasy VII Remake, and League of Legends, this disparity is largely attributed to a resistance to improving diversity due to financial risk aversion, technical decisions made for game engines that inadvertently limit capacity for visual representation, a workforce that skews heavily male, and an industry culture that encourages coworker competition rather than work/life balance. I will argue that diversity, equity, inclusion, and accessibility improvements result from implementation of equitable game design practices, improving game studio culture from the top down by hiring diverse talent in leadership positions, and fostering a people-first culture that values collaboration, empathy, and work/life balance.
533
$a
Electronic reproduction.
$b
Ann Arbor, Mich. :
$c
ProQuest,
$d
2023
538
$a
Mode of access: World Wide Web
650
4
$a
Multimedia communications.
$3
590562
650
4
$a
Art criticism.
$3
526357
650
4
$a
Sociology.
$3
516174
653
$a
Diversity
653
$a
Equity
653
$a
Final fantasy VII remake
653
$a
Inclusions
653
$a
Video games
655
7
$a
Electronic books.
$2
lcsh
$3
542853
690
$a
0558
690
$a
0365
690
$a
0626
710
2
$a
ProQuest Information and Learning Co.
$3
783688
710
2
$a
Harvard University.
$b
Extension Studies.
$3
3560717
773
0
$t
Masters Abstracts International
$g
84-04.
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29397907
$z
click for full text (PQDT)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9484085
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入