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Data Mining for Esports.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Data Mining for Esports./
作者:
Xenopoulos, Peter.
面頁冊數:
1 online resource (117 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-07, Section: A.
Contained By:
Dissertations Abstracts International84-07A.
標題:
Esports. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30242324click for full text (PQDT)
ISBN:
9798368451381
Data Mining for Esports.
Xenopoulos, Peter.
Data Mining for Esports.
- 1 online resource (117 pages)
Source: Dissertations Abstracts International, Volume: 84-07, Section: A.
Thesis (Ph.D.)--New York University Tandon School of Engineering, 2023.
Includes bibliographical references
Over the past decade, sophisticated sports data acquisition systems have proliferated detailed player event and tracking data across many conventional sports, such as baseball, basketball or soccer. These data power machine-learning models that drive applications such as win probability prediction, high-leverage play detection or tactic discovery. At the same time, esports -- video game competitions organized like conventional sports -- has grown considerably and is now comparable in viewership and reach to many popular sports. Esports is a uniquely positioned domain for computer science as it touches aspects of human-computer interaction, machine learning and visualization. While sports analytics techniques have gained significant traction in conventional sports, esports has yet to meaningfully adopt analytics-inspired methods. This lack of cross-over is in part due to the intricacies of esports and its data that require specialized data capture and analysis. Analytical advances in esports have wide impact on real-world decision-making, such as for teams acquiring players, media companies creating content, sports bettors assessing bets, or game designers developing new experiences. In this thesis, we introduce an array of work on predicting outcomes in esports. We detail and compare various data representations, models and evaluation methods. Furthermore, we show how to use these methods to facilitate player valuation and game understanding. Finally, we outline promising research directions in the nascent esports research community.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798368451381Subjects--Topical Terms:
3702228
Esports.
Subjects--Index Terms:
EsportsIndex Terms--Genre/Form:
542853
Electronic books.
Data Mining for Esports.
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Source: Dissertations Abstracts International, Volume: 84-07, Section: A.
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Over the past decade, sophisticated sports data acquisition systems have proliferated detailed player event and tracking data across many conventional sports, such as baseball, basketball or soccer. These data power machine-learning models that drive applications such as win probability prediction, high-leverage play detection or tactic discovery. At the same time, esports -- video game competitions organized like conventional sports -- has grown considerably and is now comparable in viewership and reach to many popular sports. Esports is a uniquely positioned domain for computer science as it touches aspects of human-computer interaction, machine learning and visualization. While sports analytics techniques have gained significant traction in conventional sports, esports has yet to meaningfully adopt analytics-inspired methods. This lack of cross-over is in part due to the intricacies of esports and its data that require specialized data capture and analysis. Analytical advances in esports have wide impact on real-world decision-making, such as for teams acquiring players, media companies creating content, sports bettors assessing bets, or game designers developing new experiences. In this thesis, we introduce an array of work on predicting outcomes in esports. We detail and compare various data representations, models and evaluation methods. Furthermore, we show how to use these methods to facilitate player valuation and game understanding. Finally, we outline promising research directions in the nascent esports research community.
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