Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Linked to FindBook
Google Book
Amazon
博客來
Evaluating Behavioral Skills Training to Train Online Gaming Safety Skills.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Evaluating Behavioral Skills Training to Train Online Gaming Safety Skills./
Author:
Santa Cruz, Henry Albert Chovet .
Description:
1 online resource (57 pages)
Notes:
Source: Masters Abstracts International, Volume: 83-10.
Contained By:
Masters Abstracts International83-10.
Subject:
Behavioral sciences. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29060718click for full text (PQDT)
ISBN:
9798426818194
Evaluating Behavioral Skills Training to Train Online Gaming Safety Skills.
Santa Cruz, Henry Albert Chovet .
Evaluating Behavioral Skills Training to Train Online Gaming Safety Skills.
- 1 online resource (57 pages)
Source: Masters Abstracts International, Volume: 83-10.
Thesis (M.S.)--University of South Florida, 2022.
Includes bibliographical references
Despite the growing concern of caregivers as their children spend an increasing amount of time on the internet interacting with strangers, there is a limited body of research that focuses on online safety skills training. Behavioral skills training has been used by researchers to teach children firearm safety skills, poison safety skills, and abduction prevention skills. Given that the skills taught in abduction-prevention training are also to relevant online safety, the researcher assessed the use of behavioral skills training for teaching online safety skills to a 9-year-old, Clark. In-situ assessments took place while playing the popular online game, Among Us, and consisted of confederates presenting lures to Clark. Before training, Clark scored 1's and 0's, indicating a lack of online gaming safety skills. Clark scored at mastery criterion (i.e., three scores of 3 in a row) following training. During the first 2-week-follow-up, Clark scored a 1 because he did not leave the game following the presentation of a lure; Clark's mother immediately implemented in situ training. Clark scored at mastery criterion during the next follow-up assessment, indicating the effectiveness of the caregiver-implemented in situ training.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798426818194Subjects--Topical Terms:
529833
Behavioral sciences.
Subjects--Index Terms:
Behavioral skills trainingIndex Terms--Genre/Form:
542853
Electronic books.
Evaluating Behavioral Skills Training to Train Online Gaming Safety Skills.
LDR
:02506nmm a2200349K 4500
001
2361476
005
20231019095630.5
006
m o d
007
cr mn ---uuuuu
008
241011s2022 xx obm 000 0 eng d
020
$a
9798426818194
035
$a
(MiAaPQ)AAI29060718
035
$a
AAI29060718
040
$a
MiAaPQ
$b
eng
$c
MiAaPQ
$d
NTU
100
1
$a
Santa Cruz, Henry Albert Chovet .
$3
3702149
245
1 0
$a
Evaluating Behavioral Skills Training to Train Online Gaming Safety Skills.
264
0
$c
2022
300
$a
1 online resource (57 pages)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
500
$a
Source: Masters Abstracts International, Volume: 83-10.
500
$a
Advisor: Miltenberger, Raymond G.
502
$a
Thesis (M.S.)--University of South Florida, 2022.
504
$a
Includes bibliographical references
520
$a
Despite the growing concern of caregivers as their children spend an increasing amount of time on the internet interacting with strangers, there is a limited body of research that focuses on online safety skills training. Behavioral skills training has been used by researchers to teach children firearm safety skills, poison safety skills, and abduction prevention skills. Given that the skills taught in abduction-prevention training are also to relevant online safety, the researcher assessed the use of behavioral skills training for teaching online safety skills to a 9-year-old, Clark. In-situ assessments took place while playing the popular online game, Among Us, and consisted of confederates presenting lures to Clark. Before training, Clark scored 1's and 0's, indicating a lack of online gaming safety skills. Clark scored at mastery criterion (i.e., three scores of 3 in a row) following training. During the first 2-week-follow-up, Clark scored a 1 because he did not leave the game following the presentation of a lure; Clark's mother immediately implemented in situ training. Clark scored at mastery criterion during the next follow-up assessment, indicating the effectiveness of the caregiver-implemented in situ training.
533
$a
Electronic reproduction.
$b
Ann Arbor, Mich. :
$c
ProQuest,
$d
2023
538
$a
Mode of access: World Wide Web
650
4
$a
Behavioral sciences.
$3
529833
653
$a
Behavioral skills training
653
$a
Caregivers
653
$a
Online gaming safety skills
655
7
$a
Electronic books.
$2
lcsh
$3
542853
690
$a
0602
710
2
$a
ProQuest Information and Learning Co.
$3
783688
710
2
$a
University of South Florida.
$b
Child and Family Studies.
$3
1671651
773
0
$t
Masters Abstracts International
$g
83-10.
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29060718
$z
click for full text (PQDT)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9483832
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login