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Crossroads in Digital Gaming : = Metaplay, Communication, Interaction.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Crossroads in Digital Gaming :/
其他題名:
Metaplay, Communication, Interaction.
作者:
Kempton, Allen Spencer.
面頁冊數:
1 online resource (225 pages)
附註:
Source: Dissertations Abstracts International, Volume: 85-01, Section: A.
Contained By:
Dissertations Abstracts International85-01A.
標題:
Communication. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30244232click for full text (PQDT)
ISBN:
9798379769956
Crossroads in Digital Gaming : = Metaplay, Communication, Interaction.
Kempton, Allen Spencer.
Crossroads in Digital Gaming :
Metaplay, Communication, Interaction. - 1 online resource (225 pages)
Source: Dissertations Abstracts International, Volume: 85-01, Section: A.
Thesis (Ph.D.)--University of Toronto (Canada), 2023.
Includes bibliographical references
This dissertation conducts a qualitative study in a region in Canada, anonymized as "the District", which sits outside of a major city, focusing on adult players of the main series of Pokemon games. The District encompasses different geographic areas, characterized by suburban growth in a rural context with limited urban areas, with a significant industrial sector that comes with a working class demographic. By interviewing players who began playing Pokemon at different points in time, ranging from the first generation of players in 1998 to those who played their first Pokemon games in the mid-to-late 2000s, the dissertation captures a snapshot of changing play practices that came alongside the deployment of high-speed and more accessible Internet in the mid 2000s. Since the debut of Pokemon in North America in 1998, Pokemon play is now significantly more complex owing to an intricate network of gaming practices and communication, contextualized by play practice developments over time, changes in hardware, and information communication technology (ICT) infrastructure in local communities. This dissertation argues the best means of engaging digital play today is the framework of metaplay, derived from Bateson's theories of meta-action and meta-communication (1956), supported by the components of metagame (Donaldson, 2016), paratexts, and gaming capital (Consalvo, 2007). Through this framework, the study reveals inequities in Pokemon play in the District, demonstrating the impact of infrastructure and perceptions of play for adult players in regions like the District, while also demonstrating a desire for local play cultures and how ICTs impact the complicated relationship local players have with global play cultures and practices.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798379769956Subjects--Topical Terms:
524709
Communication.
Subjects--Index Terms:
Gaming capitalIndex Terms--Genre/Form:
542853
Electronic books.
Crossroads in Digital Gaming : = Metaplay, Communication, Interaction.
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Source: Dissertations Abstracts International, Volume: 85-01, Section: A.
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