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Virtual Reality as a Lower Extremity Injury Risk Reduction Tool.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Virtual Reality as a Lower Extremity Injury Risk Reduction Tool./
作者:
Seier, Greg.
面頁冊數:
1 online resource (244 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-11, Section: B.
Contained By:
Dissertations Abstracts International84-11B.
標題:
Kinesiology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30422305click for full text (PQDT)
ISBN:
9798379488895
Virtual Reality as a Lower Extremity Injury Risk Reduction Tool.
Seier, Greg.
Virtual Reality as a Lower Extremity Injury Risk Reduction Tool.
- 1 online resource (244 pages)
Source: Dissertations Abstracts International, Volume: 84-11, Section: B.
Thesis (Ed.D.)--Doane University, 2023.
Includes bibliographical references
The number of female athletes participating in sports has increased every year, and each year, more of those athletes are experiencing injuries to the lower extremities. The increasing number of injuries has been investigated by researchers, and their findings have led to the development of preventative programs in the weight room or athletic training rooms. These programs decrease injuries, but questions remain about the athlete's engagement in these programs.The purpose of this study was to determine the effectiveness of a virtual reality program as a lower extremity injury risk reduction tool for college-aged female athletes participating in volleyball and women's soccer. The quasi-experimental alternating study design compared a traditional program with a virtual reality program. The study lasted 11 weeks and participants completed both the traditional program and the virtual reality program. The participants performed a traditional hop, gaze triple hop, and a Vail Sport test at pre-, mid-, and post-test to measure any changes. Participant engagement was assessed with a flow state survey after every session.The statistical analyses calculated two sets of independent t-tests and a paired ttest to determine the effects between sessions and programs. The change percentage for the participants distance results for the traditional triple hop between the volleyball and women's soccer team were statistically significant for both legs during the first session for the virtual reality and traditional programs. The eight-week program increased the volleyball team's results while the women's soccer team stayed the same or slightly decreased. The engagement results were similar between the two groups for both programs. Both teams also showed some increase in change percentages and biomechanical efficiency scores.The current study used ROX lights for testing and virtual reality as an injury risk reduction tool. ROX lights have endless possibilities for training and timing participants' reaction times. Virtual reality was used as a gaming tool for lower extremity injury risk reduction transforming the participant's environment into a virtual world to target increased engagement, increased strength, and increased range of motion. Despite minor limitations in lateral hopping and front-to-back movements during the virtual reality programs, further development of these tools means virtual reality could be a very reliable and successful gaming option for injury risk reduction programs.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798379488895Subjects--Topical Terms:
517627
Kinesiology.
Subjects--Index Terms:
EngagementIndex Terms--Genre/Form:
542853
Electronic books.
Virtual Reality as a Lower Extremity Injury Risk Reduction Tool.
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Source: Dissertations Abstracts International, Volume: 84-11, Section: B.
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The number of female athletes participating in sports has increased every year, and each year, more of those athletes are experiencing injuries to the lower extremities. The increasing number of injuries has been investigated by researchers, and their findings have led to the development of preventative programs in the weight room or athletic training rooms. These programs decrease injuries, but questions remain about the athlete's engagement in these programs.The purpose of this study was to determine the effectiveness of a virtual reality program as a lower extremity injury risk reduction tool for college-aged female athletes participating in volleyball and women's soccer. The quasi-experimental alternating study design compared a traditional program with a virtual reality program. The study lasted 11 weeks and participants completed both the traditional program and the virtual reality program. The participants performed a traditional hop, gaze triple hop, and a Vail Sport test at pre-, mid-, and post-test to measure any changes. Participant engagement was assessed with a flow state survey after every session.The statistical analyses calculated two sets of independent t-tests and a paired ttest to determine the effects between sessions and programs. The change percentage for the participants distance results for the traditional triple hop between the volleyball and women's soccer team were statistically significant for both legs during the first session for the virtual reality and traditional programs. The eight-week program increased the volleyball team's results while the women's soccer team stayed the same or slightly decreased. The engagement results were similar between the two groups for both programs. Both teams also showed some increase in change percentages and biomechanical efficiency scores.The current study used ROX lights for testing and virtual reality as an injury risk reduction tool. ROX lights have endless possibilities for training and timing participants' reaction times. Virtual reality was used as a gaming tool for lower extremity injury risk reduction transforming the participant's environment into a virtual world to target increased engagement, increased strength, and increased range of motion. Despite minor limitations in lateral hopping and front-to-back movements during the virtual reality programs, further development of these tools means virtual reality could be a very reliable and successful gaming option for injury risk reduction programs.
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