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Virtual Reality for Fashion Education.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Virtual Reality for Fashion Education./
作者:
Crooks, Julian.
面頁冊數:
1 online resource (156 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-11, Section: A.
Contained By:
Dissertations Abstracts International84-11A.
標題:
Educational technology. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30315803click for full text (PQDT)
ISBN:
9798379524319
Virtual Reality for Fashion Education.
Crooks, Julian.
Virtual Reality for Fashion Education.
- 1 online resource (156 pages)
Source: Dissertations Abstracts International, Volume: 84-11, Section: A.
Thesis (Ed.D.)--Arizona State University, 2023.
Includes bibliographical references
Both fashion design and education are areas where new technologies can have a significant impact. This dissertation examines the potential of virtual reality (VR) for fashion design education and focused on the profound affordances that virtual reality offers - immersion and agency. Using a phenomenological approach, the study combined arts-based research, observational field notes, and in-depth interviews to ascertain the potential value of adding VR to the fashion curriculum. A small group of 14 fashion design students participated in the study, engaging in passive viewing and active creating activities. The students reported their impressions and shared their designs. Results indicate that the use of VR in fashion design education can lead to deeper engagement, increased creativity, and enhanced learning experiences. The study found that students who used VR technology in their design and theory courses reported feeling more engaged. The data also revealed that students found the VR environment to be a valuable tool for exploring design ideas, enhancing creativity, and increasing confidence in their work. These findings have important implications for both design educators and industry professionals. The study concludes with recommendations for integrating VR technology into fashion design education and suggestions for future research.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798379524319Subjects--Topical Terms:
517670
Educational technology.
Subjects--Index Terms:
AgencyIndex Terms--Genre/Form:
542853
Electronic books.
Virtual Reality for Fashion Education.
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Source: Dissertations Abstracts International, Volume: 84-11, Section: A.
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Both fashion design and education are areas where new technologies can have a significant impact. This dissertation examines the potential of virtual reality (VR) for fashion design education and focused on the profound affordances that virtual reality offers - immersion and agency. Using a phenomenological approach, the study combined arts-based research, observational field notes, and in-depth interviews to ascertain the potential value of adding VR to the fashion curriculum. A small group of 14 fashion design students participated in the study, engaging in passive viewing and active creating activities. The students reported their impressions and shared their designs. Results indicate that the use of VR in fashion design education can lead to deeper engagement, increased creativity, and enhanced learning experiences. The study found that students who used VR technology in their design and theory courses reported feeling more engaged. The data also revealed that students found the VR environment to be a valuable tool for exploring design ideas, enhancing creativity, and increasing confidence in their work. These findings have important implications for both design educators and industry professionals. The study concludes with recommendations for integrating VR technology into fashion design education and suggestions for future research.
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