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How Digital Play and Augmented Reality Can Help Develop Higher-Order Thinking.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
How Digital Play and Augmented Reality Can Help Develop Higher-Order Thinking./
作者:
Eve Flores, Yennelly.
面頁冊數:
1 online resource (180 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-11, Section: A.
Contained By:
Dissertations Abstracts International84-11A.
標題:
Education. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30522659click for full text (PQDT)
ISBN:
9798379558376
How Digital Play and Augmented Reality Can Help Develop Higher-Order Thinking.
Eve Flores, Yennelly.
How Digital Play and Augmented Reality Can Help Develop Higher-Order Thinking.
- 1 online resource (180 pages)
Source: Dissertations Abstracts International, Volume: 84-11, Section: A.
Thesis (Ed.D.)--University of Puerto Rico, Rio Piedras (Puerto Rico), 2023.
Includes bibliographical references
This investigation narrates how digital game playing while integrating augmented reality can help enhance higher-order thinking. Digital game playing, when referring to games played on computers, game consoles, or handhelds, can be considered a powerful learning tool in education. The central problem of this investigation lies in the fact that students cannot address everyday issues with assertiveness (Taplin, 2020) or logical thinking. Traditionally, teachers' fear of integrating technology into their curriculum is leading educators to rely on traditional strategies in the classroom (Brady, 2012), thus creating repetitive cycles that provoke a lack of interest in learning in the students (Hubbell & Goodwin, 2019). Therefore, digital game-playing can be used to entice students into education.The role of play in children's development and as a curricular strategy may help to foster higher-order thinking skills. Vygotsky's Sociocultural Theory plays a crucial role in developing higher-order thinking. This investigation examined skills like collaboration, critical thinking, creativity, communication, designing, inventing, and constructing (Anderson & Krathwohl, 2001) from the digital point of view. The questions that guided this investigation were:1)Which elements of digital play in learning help enhance the higher-order thinking skills of analyzing, evaluating, and creating?2)Which elements of augmented realities in learning help enhance the higher-order thinking skills of analyzing, evaluating, and creating?The most significant results showed that the players performed better in the creating category, indicating a higher proficiency in higher-order thinking skills related to generating, planning, and producing. Moreover, the results suggest that playing video games that integrate augmented reality, such as Pokemon Go, can enhance higher-order thinking skills. The players had diverse perspectives, highlighting different aspects of the game. Their comments touch on gameplay mechanics, location features, Pokemon availability, safety considerations, social aspects, immersion, and the overall enjoyment of Pokemon Go. Suggestions included adding new Pokemon, expanding maps, improving augmented reality, and introducing difficulty levels. Strategies and ideas for gameplay were also created, with players adapting techniques and using specific hand movements.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798379558376Subjects--Topical Terms:
516579
Education.
Subjects--Index Terms:
Augmented realityIndex Terms--Genre/Form:
542853
Electronic books.
How Digital Play and Augmented Reality Can Help Develop Higher-Order Thinking.
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Source: Dissertations Abstracts International, Volume: 84-11, Section: A.
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Advisor: Alvarez Rivera, Margie L.
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Includes bibliographical references
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This investigation narrates how digital game playing while integrating augmented reality can help enhance higher-order thinking. Digital game playing, when referring to games played on computers, game consoles, or handhelds, can be considered a powerful learning tool in education. The central problem of this investigation lies in the fact that students cannot address everyday issues with assertiveness (Taplin, 2020) or logical thinking. Traditionally, teachers' fear of integrating technology into their curriculum is leading educators to rely on traditional strategies in the classroom (Brady, 2012), thus creating repetitive cycles that provoke a lack of interest in learning in the students (Hubbell & Goodwin, 2019). Therefore, digital game-playing can be used to entice students into education.The role of play in children's development and as a curricular strategy may help to foster higher-order thinking skills. Vygotsky's Sociocultural Theory plays a crucial role in developing higher-order thinking. This investigation examined skills like collaboration, critical thinking, creativity, communication, designing, inventing, and constructing (Anderson & Krathwohl, 2001) from the digital point of view. The questions that guided this investigation were:1)Which elements of digital play in learning help enhance the higher-order thinking skills of analyzing, evaluating, and creating?2)Which elements of augmented realities in learning help enhance the higher-order thinking skills of analyzing, evaluating, and creating?The most significant results showed that the players performed better in the creating category, indicating a higher proficiency in higher-order thinking skills related to generating, planning, and producing. Moreover, the results suggest that playing video games that integrate augmented reality, such as Pokemon Go, can enhance higher-order thinking skills. The players had diverse perspectives, highlighting different aspects of the game. Their comments touch on gameplay mechanics, location features, Pokemon availability, safety considerations, social aspects, immersion, and the overall enjoyment of Pokemon Go. Suggestions included adding new Pokemon, expanding maps, improving augmented reality, and introducing difficulty levels. Strategies and ideas for gameplay were also created, with players adapting techniques and using specific hand movements.
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