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Antiquated Future : = VR Immersive Experience About the Ocean Pollution.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Antiquated Future :/
其他題名:
VR Immersive Experience About the Ocean Pollution.
作者:
Li, Yixun.
面頁冊數:
1 online resource (51 pages)
附註:
Source: Masters Abstracts International, Volume: 84-11.
Contained By:
Masters Abstracts International84-11.
標題:
Design. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30492986click for full text (PQDT)
ISBN:
9798379575793
Antiquated Future : = VR Immersive Experience About the Ocean Pollution.
Li, Yixun.
Antiquated Future :
VR Immersive Experience About the Ocean Pollution. - 1 online resource (51 pages)
Source: Masters Abstracts International, Volume: 84-11.
Thesis (M.S.)--New York University Tandon School of Engineering, 2023.
Includes bibliographical references
In this paper, I will be discussing the current issue of ocean pollution on what is the cause, what is the result, and the perspective among the people nowadays. I will be exploring whether Virtual Reality (VR), as a new technology, will be able to play a role in the problem of marine pollution through the characteristics of VR as a form of new media art. According to the characteristics of VR, I will start to investigate the question about how immersive experiences could help to reduce ocean pollution. The points I will cover: connecting to values and emotions; how immersive experience can affect people's thought; existing projects. My thesis project, a VR immersive experience, will be displayed in Meta Oculus 2, environmental builds, visual effects, and interactions made with Unreal Engine 5.1, 3D assets and animation are made with Autodesk Maya, downloaded/bought from Sketchfab.com and Unreal Engine Marketplace, and 3D scanned with Artec Spider. This paper will also cover the process and all the iterations of my project, what I learned, and what the challenges are.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798379575793Subjects--Topical Terms:
518875
Design.
Subjects--Index Terms:
Ocean pollutionIndex Terms--Genre/Form:
542853
Electronic books.
Antiquated Future : = VR Immersive Experience About the Ocean Pollution.
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In this paper, I will be discussing the current issue of ocean pollution on what is the cause, what is the result, and the perspective among the people nowadays. I will be exploring whether Virtual Reality (VR), as a new technology, will be able to play a role in the problem of marine pollution through the characteristics of VR as a form of new media art. According to the characteristics of VR, I will start to investigate the question about how immersive experiences could help to reduce ocean pollution. The points I will cover: connecting to values and emotions; how immersive experience can affect people's thought; existing projects. My thesis project, a VR immersive experience, will be displayed in Meta Oculus 2, environmental builds, visual effects, and interactions made with Unreal Engine 5.1, 3D assets and animation are made with Autodesk Maya, downloaded/bought from Sketchfab.com and Unreal Engine Marketplace, and 3D scanned with Artec Spider. This paper will also cover the process and all the iterations of my project, what I learned, and what the challenges are.
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