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Delightful Interactive Systems : = A Rhetorical Examination = Sistemas Interactivos Encantadores.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Delightful Interactive Systems :/
其他題名:
A Rhetorical Examination = Sistemas Interactivos Encantadores.
其他題名:
Sistemas Interactivos Encantadores.
作者:
Sosa Tzec, Omar.
面頁冊數:
1 online resource (395 pages)
附註:
Source: Dissertations Abstracts International, Volume: 79-04, Section: B.
Contained By:
Dissertations Abstracts International79-04B.
標題:
Design. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10621936click for full text (PQDT)
ISBN:
9780355221923
Delightful Interactive Systems : = A Rhetorical Examination = Sistemas Interactivos Encantadores.
Sosa Tzec, Omar.
Delightful Interactive Systems :
A Rhetorical Examination = Sistemas Interactivos Encantadores.Sistemas Interactivos Encantadores. - 1 online resource (395 pages)
Source: Dissertations Abstracts International, Volume: 79-04, Section: B.
Thesis (Ph.D.)--Indiana University, 2017.
Includes bibliographical references
Delight is present in several types of experiences, including those involving the use of interactive systems. To a great extent, we notice when certain design features of such systems provoke our delight. Such a feeling is crucial since it influences our perspective towards the system's performance, functionality, or relevance to our everyday lives. In this sense, delight appears as a persuasive dimension of the user experience. Hence it is reasonable to ask if rhetoric can help us study the relationship between delight and a system's design features. In this dissertation, I have taken a set of concepts from rhetoric as lenses to examine the design of interactive artifacts, including static and dynamic interface components and interactions. Specifically, I tested the following rhetorical concepts: the function of an image, enthymeme, mode of appeal, trope and scheme, and metaphorical tension. Through my examinations, I illustrate one way to bring rhetoric into interaction design and show its potential for framing delight in interactive artifacts. As a result, I have formulated the concept of interaction delight and other constructs which together work as a preliminary theory of delight in interactive systems. Finally, I propose an interpretive examination method whose purpose is the articulation of compositional and experiential qualities of interactive systems regarding the functions of rhetoric: to persuade, to identify, to invite to understanding, to help in self-knowledge and self-discovery, and to shape reality. This method is intended to help an interaction design researcher account for how the system argues during the user experience.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9780355221923Subjects--Topical Terms:
518875
Design.
Subjects--Index Terms:
DelightIndex Terms--Genre/Form:
542853
Electronic books.
Delightful Interactive Systems : = A Rhetorical Examination = Sistemas Interactivos Encantadores.
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Delight is present in several types of experiences, including those involving the use of interactive systems. To a great extent, we notice when certain design features of such systems provoke our delight. Such a feeling is crucial since it influences our perspective towards the system's performance, functionality, or relevance to our everyday lives. In this sense, delight appears as a persuasive dimension of the user experience. Hence it is reasonable to ask if rhetoric can help us study the relationship between delight and a system's design features. In this dissertation, I have taken a set of concepts from rhetoric as lenses to examine the design of interactive artifacts, including static and dynamic interface components and interactions. Specifically, I tested the following rhetorical concepts: the function of an image, enthymeme, mode of appeal, trope and scheme, and metaphorical tension. Through my examinations, I illustrate one way to bring rhetoric into interaction design and show its potential for framing delight in interactive artifacts. As a result, I have formulated the concept of interaction delight and other constructs which together work as a preliminary theory of delight in interactive systems. Finally, I propose an interpretive examination method whose purpose is the articulation of compositional and experiential qualities of interactive systems regarding the functions of rhetoric: to persuade, to identify, to invite to understanding, to help in self-knowledge and self-discovery, and to shape reality. This method is intended to help an interaction design researcher account for how the system argues during the user experience.
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