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Middle School Teacher Perceptions of the Use of Serious Games for Students with Attention Deficit Hyperactivity Disorder.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Middle School Teacher Perceptions of the Use of Serious Games for Students with Attention Deficit Hyperactivity Disorder./
Author:
Stewart, LaToyia Jones.
Description:
1 online resource (173 pages)
Notes:
Source: Dissertations Abstracts International, Volume: 84-06, Section: A.
Contained By:
Dissertations Abstracts International84-06A.
Subject:
Educational technology. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30000648click for full text (PQDT)
ISBN:
9798358479142
Middle School Teacher Perceptions of the Use of Serious Games for Students with Attention Deficit Hyperactivity Disorder.
Stewart, LaToyia Jones.
Middle School Teacher Perceptions of the Use of Serious Games for Students with Attention Deficit Hyperactivity Disorder.
- 1 online resource (173 pages)
Source: Dissertations Abstracts International, Volume: 84-06, Section: A.
Thesis (Ph.D.)--Walden University, 2023.
Includes bibliographical references
Attention deficient hyperactivity disorder (ADHD) is the most common childhood neurodevelopment disorder, and digital serious game use has recently shown significant promise in this psychotherapeutic area. Digital serious games have also been used as an innovative teaching and learning approach. The purpose of this study was to explore middle school teachers' perceptions of the use of digital serious games for students with ADHD. The conceptual framework for this study was Sherry's model of game engagement. The two research questions for this basic qualitative study focused on middle school teacher perceptions regarding the benefits and challenges related to the use of digital serious games for students with ADHD. Semistructured interviews were conducted with 10 middle school teachers from southern U.S. school districts who had used digital serious games for at least one academic school year. Data analysis using emergent codes showed that middle school teachers reported that the social aspect of digital serious games encouraged teamwork and camaraderie while also emotionally building student confidence. Challenges included students being distracted by their peers, anxiety and frustration caused by not understanding the concepts of the game, and time constraints that influence a student's performance within a game. Results of this study may contribute to positive social change by providing teachers and administrators with the knowledge and leverage they need to understand the benefits and challenges of using serious games when teaching students with ADHD, thereby improving student success through teacher support and professional development.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798358479142Subjects--Topical Terms:
517670
Educational technology.
Subjects--Index Terms:
ADHDIndex Terms--Genre/Form:
542853
Electronic books.
Middle School Teacher Perceptions of the Use of Serious Games for Students with Attention Deficit Hyperactivity Disorder.
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Source: Dissertations Abstracts International, Volume: 84-06, Section: A.
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Advisor: Harland, Darci J.
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Attention deficient hyperactivity disorder (ADHD) is the most common childhood neurodevelopment disorder, and digital serious game use has recently shown significant promise in this psychotherapeutic area. Digital serious games have also been used as an innovative teaching and learning approach. The purpose of this study was to explore middle school teachers' perceptions of the use of digital serious games for students with ADHD. The conceptual framework for this study was Sherry's model of game engagement. The two research questions for this basic qualitative study focused on middle school teacher perceptions regarding the benefits and challenges related to the use of digital serious games for students with ADHD. Semistructured interviews were conducted with 10 middle school teachers from southern U.S. school districts who had used digital serious games for at least one academic school year. Data analysis using emergent codes showed that middle school teachers reported that the social aspect of digital serious games encouraged teamwork and camaraderie while also emotionally building student confidence. Challenges included students being distracted by their peers, anxiety and frustration caused by not understanding the concepts of the game, and time constraints that influence a student's performance within a game. Results of this study may contribute to positive social change by providing teachers and administrators with the knowledge and leverage they need to understand the benefits and challenges of using serious games when teaching students with ADHD, thereby improving student success through teacher support and professional development.
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click for full text (PQDT)
based on 0 review(s)
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