語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
FindBook
Google Book
Amazon
博客來
Diverging by Design : = The Narrative Rhetoric of Choice-based Role-Playing Games.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Diverging by Design :/
其他題名:
The Narrative Rhetoric of Choice-based Role-Playing Games.
作者:
Sweet, Andrew Dylan.
面頁冊數:
1 online resource (319 pages)
附註:
Source: Dissertations Abstracts International, Volume: 84-04, Section: B.
Contained By:
Dissertations Abstracts International84-04B.
標題:
Literature. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30013400click for full text (PQDT)
ISBN:
9798351442716
Diverging by Design : = The Narrative Rhetoric of Choice-based Role-Playing Games.
Sweet, Andrew Dylan.
Diverging by Design :
The Narrative Rhetoric of Choice-based Role-Playing Games. - 1 online resource (319 pages)
Source: Dissertations Abstracts International, Volume: 84-04, Section: B.
Thesis (Ph.D.)--The Ohio State University, 2022.
Includes bibliographical references
Despite their cultural ubiquity and widespread acceptance within various academic fields as objects of study, video games continue to have a vexed relationship with narrative theory in a way that other popular cultural forms, such as film and comics, do not due to their presumed incompatibility with so-called ?traditional? schools of narrative. This dissertation pushes back on the notion that video games require entirely new theories of narrative by applying rhetorical narrative theory to choice-based role-playing games, bringing a narrative school which has been primarily developed through literary texts to bear on a particular genre of narrative video game and asking what we can learn about both in the process. Across a series of three case studies (The Witcher 3: Wild Hunt, the Mass Effect trilogy, and Fire Emblem: Three Houses), I seek to demonstrate how rhetorical narrative theory's conception of narrative - as purposeful communication within a feedback loop among authors, texts, and audiences - can provide useful ways forward for dealing with persistent tensions in video game narrative scholarship between narrative and gameplay, authorship and participation, and narrative potential and instantiation. At the same time, I use these case studies to reveal where rhetorical narrative theory can adapt in order to more meaningfully account for choice-based video game narratives within its default narrative paradigm. Ultimately, I argue that bringing rhetorical narrative and choice-based video games into conversation with one another illuminates intriguing new directions of inquiry for both rhetorical narrative theory and video game narrative scholarship more broadly.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798351442716Subjects--Topical Terms:
537498
Literature.
Subjects--Index Terms:
Narrative rhetoricIndex Terms--Genre/Form:
542853
Electronic books.
Diverging by Design : = The Narrative Rhetoric of Choice-based Role-Playing Games.
LDR
:03273nmm a2200481K 4500
001
2356512
005
20230612110842.5
006
m o d
007
cr mn ---uuuuu
008
241011s2022 xx obm 000 0 eng d
020
$a
9798351442716
035
$a
(MiAaPQ)AAI30013400
035
$a
(MiAaPQ)OhioLINKosu1651856895186519
035
$a
AAI30013400
040
$a
MiAaPQ
$b
eng
$c
MiAaPQ
$d
NTU
100
1
$a
Sweet, Andrew Dylan.
$3
3696990
245
1 0
$a
Diverging by Design :
$b
The Narrative Rhetoric of Choice-based Role-Playing Games.
264
0
$c
2022
300
$a
1 online resource (319 pages)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
500
$a
Source: Dissertations Abstracts International, Volume: 84-04, Section: B.
500
$a
Advisor: O'Sullivan, Sean.
502
$a
Thesis (Ph.D.)--The Ohio State University, 2022.
504
$a
Includes bibliographical references
520
$a
Despite their cultural ubiquity and widespread acceptance within various academic fields as objects of study, video games continue to have a vexed relationship with narrative theory in a way that other popular cultural forms, such as film and comics, do not due to their presumed incompatibility with so-called ?traditional? schools of narrative. This dissertation pushes back on the notion that video games require entirely new theories of narrative by applying rhetorical narrative theory to choice-based role-playing games, bringing a narrative school which has been primarily developed through literary texts to bear on a particular genre of narrative video game and asking what we can learn about both in the process. Across a series of three case studies (The Witcher 3: Wild Hunt, the Mass Effect trilogy, and Fire Emblem: Three Houses), I seek to demonstrate how rhetorical narrative theory's conception of narrative - as purposeful communication within a feedback loop among authors, texts, and audiences - can provide useful ways forward for dealing with persistent tensions in video game narrative scholarship between narrative and gameplay, authorship and participation, and narrative potential and instantiation. At the same time, I use these case studies to reveal where rhetorical narrative theory can adapt in order to more meaningfully account for choice-based video game narratives within its default narrative paradigm. Ultimately, I argue that bringing rhetorical narrative and choice-based video games into conversation with one another illuminates intriguing new directions of inquiry for both rhetorical narrative theory and video game narrative scholarship more broadly.
533
$a
Electronic reproduction.
$b
Ann Arbor, Mich. :
$c
ProQuest,
$d
2023
538
$a
Mode of access: World Wide Web
650
4
$a
Literature.
$3
537498
650
4
$a
Rhetoric.
$3
516647
650
4
$a
Design.
$3
518875
650
4
$a
Recreation.
$3
535376
650
4
$a
Computer science.
$3
523869
650
4
$a
Multimedia communications.
$3
590562
653
$a
Narrative rhetoric
653
$a
Video games
653
$a
Seriality
653
$a
The Witcher 3
653
$a
Mass Effect
653
$a
Fire Emblem
653
$a
Choice-based games
653
$a
Role-Playing Games
655
7
$a
Electronic books.
$2
lcsh
$3
542853
690
$a
0401
690
$a
0681
690
$a
0389
690
$a
0984
690
$a
0558
690
$a
0814
710
2
$a
ProQuest Information and Learning Co.
$3
783688
710
2
$a
The Ohio State University.
$b
English.
$3
3684113
773
0
$t
Dissertations Abstracts International
$g
84-04B.
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30013400
$z
click for full text (PQDT)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9478868
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入